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Message ID: 13900
Date: Thu Jan 27 23:01:34 GMT 2000
Author: Naeeldar
Subject: Re: My overcrowding solutuion (OT)


Heh most classes can do that excluding melee classes. Shamans, magicians,
enchanters, clerics, and a bunch of others can clear all the spawns they
want to. Hell even a 50 bard can kill the mobs he wants to along with a
paladin to.

Naeeldar

-----Original Message-----
From: kim@... <kim@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Thursday, January 27, 2000 5:19 PM
Subject: Re: [eqbards] My overcrowding solutuion (OT)


>From: <kim@...>
>
>On Thu, 27 Jan 2000, Jeff Illian wrote:
>>
>> Ok, maybe I'm just cynical, but wouldn't this degenerate? I imagine a
level
>> 50 in a level 30 dungeon like Sol A running around killing everything
that
>> moves.
>
>Have you tried this? Even L30 mobs take enough out of you
>that soloing you can probably only keep 5-15 mobs clear before
>they start to respawn. (Unless you're a necro, then you can
>keep all the seafury cyclopses in OOT clear solo. :) A L50
>in a L15 dungeon like Befallen I can see killing everything
>that moves, but there's really not much there to attract a
>L50. There's the paw quest, but that's easily solved by
>moving that quest item to a higher level dungeon.
>
>> There is an advantage to camping a spawn area for those of us who
>> are interested in XP as much if not more the items... you don't have to
>> share the mobs with other groups.
>
>You do have to share the mobs with other groups. It's just
>not obvious because it gets mixed into the time it takes your
>puller to find something. If there are 20 people in a dungeon
>with 100 mobs that respawn every 30 minutes, then that's 5
>mobs per person per 30 minutes. Doesn't matter if you're
>camping one spot or sweeping through.
>
>> best place to get XP, not items. Ever try Sol B on a crowded night? Try
>> sitting in the noble room when there is a group in the circle room, pool
>> room and kings room. See how many spawns you get. Not many. Now
imagine a
>> dungeon where the good spawns can be anywhere or there are multiples...
>> suddenly all those groups camping a particular area are suddenly running
>> around and taking any spawns anywhere rather then sticking to there own
>> marked off area.
>
>It will be the same - the rate at which mobs respawn has not
>changed. Better sweepers would have an advantage, but better
>pullers have an advantage now. The overall rate of mob killer
>per person per hour cannot change.
>
>> Also, even worse, imagine if the Goblin King in Sol A could happen to
spawn
>> anywhere... what would those level 25's do who are fighting Cinders and
>> Youngs when the King suddenly spawns and bum rushes them. The rare
spawns
>> are deep in the dungeon on purpose...
>
>Obviously there would be certain restrictions on location of
>spawns (based on a probability gradient if it were up to me,
>not yes/no :). Wouldn't want Naggy showing up at the zone.
>
>> Personally I kinda like the way AC handles it by restricting dungeons to
>> certain levels and having a lot more dungeons... if you aren't in a level
>> range you cannot enter. I'd also like to see all really really good
items
>
>Aren't most of the magical items in AC randomly generic, like
>in Diablo?
>
>--
>John H. Kim
>kim@...
>
>
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