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Message ID: 13932
Date: Fri Jan 28 14:31:03 GMT 2000
Author: Jeff Illian
Subject: RE: My overcrowding solutuion
>Wow, this solution sounds very very much like the approach they took in
> My solution was disgustingly overly simple and general. Part of the
> design of the dungeon was to make the foo widgets interesting. Perhaps
> in Guk, they are pages of a tome which tell the story of why the Frogs
> and trolls hate each other so much (ok that may not be too great) or
> what happened in Lower Guk (IE why are all those undead there). When
> you finally get the "container" (the actual tome), you have achieved an
> understanding of the Froglok people (and why they flip in combat) and
> thus worthy of recieving the greatest treasuere of the Frogloks (a short
> sword of foo fighting).
>
> It might also be me, but I dont really the "rare drop" concept. If I do
> the quest, I want the reward, I don't want to kill him 25 times to get
> the reward. (I did the bullsmasher quest 48 times!, leveled 5
> characters Rare drops are just a way to keep people entertained while
> doing the same darn thing over and over again. Then again without them,
> the world would have to be pretty darn massive since you would need alot
> more zones. We can all dream eh?
>