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Message ID: 13987
Date: Fri Jan 28 19:50:50 GMT 2000
Author: Jeff Illian
Subject: Re: Re: Alternate overcrowding solution


I actually like this one... one problem though. It takes all those level
50's who would be camping the EXG for a charred guardian shield and moves
them into Lower Guk or Sol B and has them camping YK's, Mithril 2-handers
and such. We already know that a lot of the reason those level 50s are
farming the level 20's dungeons is because they are bored and there is no
room for them in the higher level dungeons. So you may help with the lower
level crowding a tad until all those 50's with absolutely nothing to do
create new characters and then they take them into the level 20 dungeons.
God knows it won't take a level 50 long to get a level 25+ up and running...
they had enough time to get a level 50 already for gods sake :P. So in the
end, you end up making the higher level dungeons more crowded and the lower
level dungeons more crowded... Of course, if this is combined with some
other solutions to eliminate camping and over crowding we may have a plan.
Personally, I don't see any way to fix a darn thing though without tripling
the size of the world (including adding a lot of new or duplicated dungeons)
or tripling the number of servers, neither of which I think has a shot of
happening.

Taneran


----- Original Message -----
From: Wayne Sheppard <mrwayne@...>
To: <eqbards@onelist.com>
Sent: Friday, January 28, 2000 1:29 PM
Subject: [eqbards] Re: Alternate overcrowding solution


> From: "Wayne Sheppard" <mrwayne@...>
>
>
> As several people have noted, one cause of overcrowding is a higher level
> character soloing in a spot designed for a group of lower level
characters.
> One level 50 camping Item X takes a potential spawn area from a group of
> level 20's.
>
> Potential solution: Magical items don't drop if the character doesn't get
> any experience.
>
> + reduces farming
> + reduces twinking
> + frees up spawns for appropriate level groups
> - forces you to get an item before you gain a certain level
> - forces you to trade for an item you can't get yourself
>
>
> Any comments?
>
>
>
>
>
>
>
>
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