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Message ID: 14086
Date: Mon Jan 31 18:13:27 GMT 2000
Author: kim@stormhaven.org
Subject: RE: (OT) Lower level discrimination was Play Time?


On Mon, 31 Jan 2000, Kimes, Dean W. wrote:
>
> The warping in Q Hills is definitely NOT (ooh sorry Harm, sir 20 lashes) a
> function of bandwidth or ping. The warping in Q Hills makes things that run
> away reappear at the zone line to Qeynos every time. Its different, and

Ah, you're talking about pathing warping, not display warping.

> with that warping anyhow? How does it get so confused, the pathing in Q
> Hills must really suck. Hmm maybe they just copied the pathing code from BB
> over and they can't find the ramps. 8p

I think it's just a failsafe they put in, like how players are
deposited at a "safe location" if you fall under the world.
If a mob can't path to a target, the game assumes it's stuck
and warps it to a known "safe" spot. In theory, once you fix
all the buggy spots, the warping goes away. :)

--
John H. Kim
kim@...