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Message ID: 14095
Date: Mon Jan 31 19:01:17 GMT 2000
Author: Rokenn Swiftsong
Subject: Warping (was:RE: (OT) Lower level discrimination was Play Time?)
>From: <kim@...>Last night in Sol B we had 2 groups doing FGs. We got off to a rough start
>Reply-To: eqbards@onelist.com
>To: "'eqbards@onelist.com'" <eqbards@onelist.com>
>Subject: RE: [eqbards] (OT) Lower level discrimination was Play Time?
>Date: Mon, 31 Jan 2000 13:13:27 -0500 (EST)
>
>On Mon, 31 Jan 2000, Kimes, Dean W. wrote:
> >
> > The warping in Q Hills is definitely NOT (ooh sorry Harm, sir 20 lashes)
>a
> > function of bandwidth or ping. The warping in Q Hills makes things that
>run
> > away reappear at the zone line to Qeynos every time. Its different, and
>
>Ah, you're talking about pathing warping, not display warping.
>
> > with that warping anyhow? How does it get so confused, the pathing in Q
> > Hills must really suck. Hmm maybe they just copied the pathing code
>from BB
> > over and they can't find the ramps. 8p
>
>I think it's just a failsafe they put in, like how players are
>deposited at a "safe location" if you fall under the world.
>If a mob can't path to a target, the game assumes it's stuck
>and warps it to a known "safe" spot. In theory, once you fix
>all the buggy spots, the warping goes away. :)
>
>--
>John H. Kim
>kim@...
>