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Message ID: 14243
Date: Thu Feb 3 18:13:11 GMT 2000
Author: John Tatsukawa
Subject: RE: How Lullaby used to be.


> -----Original Message-----
> From: kim@... [mailto:kim@...]
> Sent: Thursday, February 03, 2000 10:02 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] How Lullaby used to be.
<snip>
> What Verant changed was limit the number of mobs that would
> simultaneously attack you. Only 4 mobs will attack you at
> once. Others that have aggroed on you will either not move
> (thus staying out of range), or not attack (if they are
> already in range), or if there's another target they'll attack
> that instead. As a result, it's more difficult to get more
> than 4 mobs within range of a song at once if you're alone
> (it's really easy if you're grouped or in a crowd of players).
>
> From what I've seen, I also think if none of the mobs are
> actually attacking you (i.e. you're outrunning them), then
> there is no limit to the number of mobs that can chase you.
> But once they get within attack range, you'll only get
> attacked by four at a time.

This reminds of something similar. When soloing on Spectre Island in OOT, I
would frequently round up as many skeletons as I could and kill them all
with DDD/COD so I could get gargoyles to spawn. Whenever I had a pull of 4
(I never pulled more than 4) one would run away leaving me able to only wipe
out 3 simultaneously. Usually I'd be punching one of the 3, so when that one
died, the one that ran away would come back and attack me. This was maybe
about a month ago and I was around level 24 or so.

It appeared that with either DDD or COD (I was weaving both so can't tell if
this effect applies to both or just one of these songs), the limit of the
number of creatures who could be affected by my song was 3. Is this normal
for our AOE songs? Is Lullaby the only AOE song that affects 4 mobs without
them moving out of aggro range? Just wondering. :-)

---Windleaf, Half Elf 28th level bard on Bertox