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Message ID: 14314
Date: Thu Feb 3 23:12:37 GMT 2000
Author: Kimes, Dean W.
Subject: RE: RE: Harmonic's Super Rant Session (OT, very long)


I'd love to hear the results! But ooh the downtime!

I was part of an all caster group of six that ventured into the new Paw. We
had 2 enchanters, a shaman, a cleric, a mage, and a wizard. It was boring
kinda. We either annihilated the mobs we faced or got forced to gate real
quick. With 3 pets we were able to get away every time though. If we'd
have had 2 necros and just 1 enchanter and no mage I think it would have
been even easier.

Kit

-----Original Message-----
From: Wayne Sheppard [mailto:mrwayne@...]
Sent: Thursday, February 03, 2000 4:07 PM
To: eqbards@onelist.com
Subject: [eqbards] RE: Harmonic's Super Rant Session (OT, very long)


From: "Wayne Sheppard" <mrwayne@...>

> From: "Kimes, Dean W." <Dean_Kimes@...>
> Subject: RE: Harmonic's Super Rant Session (OT, very long)
>
> I ask you this. If all the caster classes were suddenly removed from the
> game would it still be playable at all? I think not. Removing all the
> hybrid and melee classes on the other hand would make the game much
harder,
> and maybe make some mobs impossible, but otherwise the game would still be
> playable. To me that on fact is the ultimate statement of proof that the
> classes are absolutely not balanced.

Thats funny. My friends and I have been planning to test that very
assertion. We wanted to make a group of Bard, Warrior, Ranger, and 3
Paladins (pallies get better heals plus Lay Hands). We felt with 6 melee
types, we could really do some serious damage. We would have had a great
time thru the lower levels, but I could see possible problems at higher
levels. By selectively taunting and backing out of combat, we could have
spread the damage around quite well.


Wayne





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