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Message ID: 14352
Date: Fri Feb 4 15:52:27 GMT 2000
Author: Rokenn Swiftsong
Subject: Re: RE: Harmonic's Super Rant Session (OT, very long)


>From: "Wayne Sheppard" <mrwayne@...>
>Reply-To: eqbards@onelist.com
>To: <eqbards@onelist.com>
>Subject: [eqbards] RE: Harmonic's Super Rant Session (OT, very long)
>Date: Thu, 3 Feb 2000 18:07:21 -0500
>
> > From: "Kimes, Dean W." <Dean_Kimes@...>
> > Subject: RE: Harmonic's Super Rant Session (OT, very long)
> >
> > I ask you this. If all the caster classes were suddenly removed from
>the
> > game would it still be playable at all? I think not. Removing all the
> > hybrid and melee classes on the other hand would make the game much
>harder,
> > and maybe make some mobs impossible, but otherwise the game would still
>be
> > playable. To me that on fact is the ultimate statement of proof that
>the
> > classes are absolutely not balanced.
>
>Thats funny. My friends and I have been planning to test that very
>assertion. We wanted to make a group of Bard, Warrior, Ranger, and 3
>Paladins (pallies get better heals plus Lay Hands). We felt with 6 melee
>types, we could really do some serious damage. We would have had a great
>time thru the lower levels, but I could see possible problems at higher
>levels. By selectively taunting and backing out of combat, we could have
>spread the damage around quite well.
>
>
>Wayne
>

Actually I have done groups like this in Sol B hunting Bats & Bugs. You
need to be very careful not to over pull. Pulse jig every now & then, and
weave Clarity and Hymn during downtime (otherwise downtime is unacceptably
long). But over all it is alot of fun, since you have to be so much more
careful :)
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