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Message ID: 14472
Date: Fri Feb 4 20:58:56 GMT 2000
Author: kim@stormhaven.org
Subject: RE: Song Taunt (OT)
> > From: <kim@...>Just so you know, the RPG I played most (and type of system I
> >
> > This is actually a gripe of mine too with nearly all the RPGs
> > I've seen. The way the rules work, the best strategy is for
> > everyone to concentrate on one opponent at a time, while the
> > extras beat on you. In real combat, that'll get you killed
> > real quick since the extras will be getting free shots at your
> > backside. I'd really like to see a CRPG with some sort of
> > engagement/disengagement system. Then the warrior wouldn't
> > have to taunt, he'd just step between the cleric and mob and
> > engage the mob in combat. If the mob turned to attack the
> > cleric, the warrior would get a free shot in for max or
> > critical damage. Yes this would require mobs to have better
> > AI, which IMHO is always a good thing.
>
> I think that for entertainment's sake, we wouldn't really want it. I see the
> point you are making, which is that it would require more strategy if they
> were to fight and take damage in a more realistic fashion.
>
> Potentially, if we wanted realism, 1 good stick in the gut should disable
> any mob or player then, which kind of ruins any suspense.