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Message ID: 14517
Date: Sat Feb 5 00:35:30 GMT 2000
Author: John Tatsukawa
Subject: RE: Song Taunt (OT) <= Very OT
> From: kim@...This does happen to a certain extent in EQ. The opposite extreme of what you
>
> On Fri, 4 Feb 2000, John Tatsukawa wrote:
> > Potentially, if we wanted realism, 1 good stick in the gut
> should disable
> > any mob or player then, which kind of ruins any suspense.
>
> Just so you know, the RPG I played most (and type of system I
> like the most) was Traveller. Yes, one good stick in the gut
> could disable just about anyone. Yes Muhammad Ali could be
> knocked out by one weakling swinging a pipe at his head from
> behind. Yes it changes combat tactics - rather than what you
> do in a fight being important (which I always thought should
> be based on the character's skill, not the player's ability to
> play), how you plan a fight and how well you carry out that
> plan, and how you adapt to changing circumstances becomes
> important.
> If you haven't picked it up yet from my other comments:Thanks for the reminder. I've played in some fun Traveller games but it was
>
> - I don't like level based systems
> - I don't like class based systems
> - I don't like increasing hp systems
>
> IMHO, all of these are quick-and-easy approaches to "solving"
> the playbalance problem by artificially imposing limitations
> to enforce orthogonality (balancing a game is much easier if
> the factors you can tweak are all orthogonal). The tradeoff
> of course is that you lose flexibility and diversity, and you
> get some really strange things happening in the game world
> physics (e.g. high level people without safe fall surviving
> impossible drops).