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Message ID: 14618
Date: Tue Feb 8 22:04:10 GMT 2000
Author: Miriana
Subject: Re: A rant


On Tue, 8 Feb 2000, Ryan Honeyman wrote:

> Why bother? Well, 5 houses is better than 0, imo. That's roughly

I don't think it's worth the price of admission (not the plat cost
to gate in, but the exp and time investment in the break). LoD could zone
into a fully populated PoH and kill Innoruuk himself in 6 hours, easy.
Now, the time is closer to 9 or 12 due to the extremely bugged NPC's. The
extra 50% to 100% increase in the time required is ludicrous, considering
it is due to bugged NPC's and pets.

If Verant wants to make the zone harder by giving NPC's more hp's,
making them hit harder, giving them better AE attacks, etc. That's fine,
everyone will adjust. But when PoH can easily turn into a 3 hour "unstick
1 NPC" trip, that's completely unacceptable.

> Secondly, it's something to do -- and people have been saying that
> the new Hate is not doable, which clearly isn't the case. Do the

I guess our definition of doable is different. To me PoH/PoF is
"doable" if I'm standing on top of Innoruuk's corpse (or Innoruuk is
standing on top of mine) when the day is done. Clearing a small
percentage of the zone does not make PoH "doable" for me.

> I believe Vektor key'd in and was instantly swarmed. Many changes
> have been introduced in this new Sky version; I wouldnt doubt that
> Verant has increased the difficulty of the area to prevent players
> from getting too far before expansion. Again, to my knowledge no
> server has gotten very far in Sky after the recent upgrade.

Right now the rewards just doesn't seem to match up to the
difficulty. Sure, a warrior or ranger haste belt is nice, but why bother
when RBB's or CoF's are dropped off something that's just as easy to kill,
but won't train cause there's only one of them? LoD has been very passive
about the planes and dragons recently, but when we do get off our butts to
do something the consensus is that dragons are the only thing that are
worth the investment in time and effort. 2 hours for 4 or 5 guaranteed
nice items. This, as opposed to 6 hours clearing 20 monsters and dying
multiple times to a bugged Spite Golem, while the roamers are dropping
next to nothing. Or, braving the Plane of Sky encountering trains of
dragon difficulty monsters.

Now, I say this coming from a background of having done as much as
I have. Dragons and planes have lost most of its luster and it's more
about helping friends and guildmates get that item they've been dreaming
about. I do urge everyone to go to each of the planes and see what its
like for yourself. My first few trips into each of the planes and all of
the dragons were simply amazing.

> to participate. Again, very little control of the matter, since
> I'm not a recognized leader on the server.

Alot of it is making the organizer of the event listen, and simply
refusing to go if they don't. In my opinion, a dragon raid with 40 or 50
people under level 45 is doomed from the start, and I wouldn't even take
the time to go before they start asking for help with CR.

> That was my issue with resistances and where exactly a bard fits into
> the dragon picture. In the end, bards are not necessary for dragon
> attacks, despite what Verant seems to believe. While you will not

I'm not so sure about that. I think the way it has evolved is
that the better equipped you are, the less important the bard becomes.
However, at the start, I honestly believe that having the bard makes a
tremendous difference. I just think bards are phasing themselves out of
how important they are as the people they are with become better equipped.

> difference to me. Yet, bard instruments drop from dragons, where
> honestly, bards are just kinda an afterthought nowadays even in
> groups who are not as decked out in cold gear. They'd rather have
> another cleric or another warrior in the bard slot.

In the groups consisting of mostly warriors, yes, another warrior
or cleric would be better. The bard is most useful in groups of
monks/rogues, where the bard makes up for their lack of hit points and
allows the clerics time to heal.

> I'm willing to bet that there is the same thing at play here.
> We just don't know it yet. I have yet to see for myself the
> impact of high resistance on dragons, though I would agree
> using it wont hurt me, I still want to know the formula involved
> with checking and using the resistance number in combat.
>
I would as well, I just wish there was a good way to test this.

--
Miriana
Legions of Darkness
Innoruuk Server