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Message ID: 14644
Date: Tue Feb 8 22:26:59 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: Lullaby test results


John,

Do you plan on conducting extensive tests against mobs other than green? If
green mobs (snakes in this case) have a 30+% chance to resist lullaby, then
I'd hate to see what blues and above have. I guess it would require a party
willing to devote the time to keep healing you over and over again in order
to get any valid results.

Also, are you going to send these results to Verant/GZ now? Even though
your theory that there might be a sign error affecting higher CHR didn't pan
out, there still isn't an explanation of how a level 4 mob resisted 33.6% of
the time against a 45 bard.

Galtin of E'ci

> I ran a bunch more tests - the equivalent of Lullabying a
> single Butcherblock snake for 21+ hours. One thing I noticed
> immediately is that they've changed the max number of mobs
> that can simultaneously attack you from 4 to 3. The 80
> charisma test was the toughest (skunk musk only lasts 5 min),
> but I think the result with the skunk was either a fluke, or
> skunks are more susceptible to mesmerization. So I'm tossing
> that test out.
>
> Charisma doesn't seem to make a difference (neither does a
> lute), so the sign error theory doesn't look good. But before
> you start complaining that charisma isn't working, keep in
> mind that this could be due to the large level difference
> meaning the chance to nod is already maxxed (albeit at a buggy
> level).
>
> Anyhow, it's completely obvious that the chance of a secondary
> resist is nowhere near what GZ said it should be.
>
> 4 snakes 154 chr
> 673 nods, 27 resists
> 700 total
> 428 nods (61.1%)
> 245 partial (35.0%) (36.4% resist rate)
> 27 outright (3.9%)
>
> 4 snakes 80 chr
> 447 nods, 13 resists
> 460 total
> 291 nods (63.3%)
> 156 partial (33.9%) (34.9% resist rate)
> 13 outright (2.8%)
>
> 4 snakes 110 chr
> 630 nods, 18 resists
> 648 total
> 418 nods (64.5%)
> 212 partial (32.7%) (33.7% resist rate)
> 18 outright (2.8%)
>
> 4 snakes 154 chr
> 667 nods, 21 resists
> 688 total
> 452 nods (65.7%)
> 215 partial (31.3%) (32.2% resist rate)
> 21 outright (3.1%)
>
> With the 8 snake tests, the total isn't divisible by the
> number of snakes because some would wander out of range due to
> the 3 mob rule, only to return when enough snakes were
> mesmerized that the wanderers could return to attack.
>
> 8 snakes 154 chr
> 3250 nods, 77 resists
> 3327 total
> 2105 nods (63.3%)
> 1145 partial (34.4%) (35.2% resist rate)
> 77 outright (2.3%)
>
> 8 snakes 110 chr
> 3536 nods, 101 resists
> 3637 total
> 2325 nods (63.9%)
> 1211 partial (33.3%) (34.2% resist rate)
> 101 resists (2.8%)
>
> 8 snakes 110 chr no lute
> 3170 nods, 105 resists
> 3275 total
> 2081 nods (63.5%)
> 1089 partial (33.3%) (34.4% resist rate)
> 105 resists (3.2%)
>
> Total of all tests:
> 12735 total
> 8100 nods (63.6%)
> 4273 partial (33.6%) (34.5% resist rate)
> 362 resists (2.8%)
>
> I'm going to try it with some different snakes next, probably
> in Freeport (once I figure out a way to stay away from the
> guards, since I'm usually afk while letting these tests run).
>
> Trivia: The logfiles for all the above were about 2 MB.
>
> --
> John H. Kim
> kim@...
>
>
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