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Message ID: 14819
Date: Fri Feb 11 08:48:27 GMT 2000
Author: Melaniel
Subject: Re: Lambent bits and pieces


Thanks everyone for the info. I think I better wait a few levels
before heading inside. Pity really as the boots and the vambraces are
the last parts I need and I look a bit daft wandering around in bronze
boots and upper arms and blue everywhere else!

Speaking of daft, although I've got the Lambent helm I've stopped
wearing it because of how silly I look! It's a bit of a downer to a
girl when she joins a group only to have a paladin wander up to her
and tell her how bad her helmet looks on her!! Maybe they only come
in size huge for a wood elf, but it's awful! So I'm keeping it for my
snapshot when I've got the full set, but until then I'll be searching
out a decent alternative to the helm that's fairly easily obtainable
(or very very cheap!)


On Thu, 10 Feb 2000 14:04:54 -0500 (EST), you wrote:

>From: <kim@...>
>
>On Thu, 10 Feb 2000, Sylly Songsynger wrote:
>> > From: Melaniel <everquest@...>
>> >
>> > Can anyone gimme a few hints about where and how tough the Solusek
>> > Mage and the Solusek Champion are. An opinion of how frequent the
>> > spawn and drops are would be helpful too ;-)
>>
>> I am pretty sure that I got mine in the "bar room" in Sol-A. We were there
>> about 4 hours and I got both items. We had some mid 30's rangers with us
>> lower 30's. When my regular group tried to break the room at levels 24 thru
>> 28 group, we got spanked. If you can recruit some mid 30's types you should
>> do pretty well.
>
>The Solusek Mages and Champions are just a type of mob, they
>are not a named mob. They appear in the goblin "castle" area
>of Sol A. After you zone in and crawl through the hole in the
>wall, make a right turn, hop down the ledge. There will be a
>door in front of you - everything past it is the "castle"
>area.
>
>Best spot is the king area. After you go through the door and
>past a grate, turn right and go straight, through a secret
>wall, follow the passage left to a door. The four rooms past
>that door spawn Solusek goblins, including the king (rare
>spawn). Mages and Champions will sometimes spawn in place of
>the normal Solusek goblins. Beware there is a wandering Sol
>goblin in this hallway, and all SOl goblins can see invis.
>You will need a full group in their low to mid 30s (enchanter
>highly recommended until they fix Lullaby - this was the last
>place I got to use Lullaby before they broke it). The king
>drops a +str ring, and a so-so sceptre.
>
>Not quite as plentiful is the high shaman area. It's a dead
>end so it's relatively safe. It's past the bar area. Up to
>four Solusek goblins spawn in the two rooms that make up the
>high shaman area (vs. 3-4 in the king room, 3 in the adjacent
>room, 2 in the room after, all of whom can heal through the
>walls). You could hold this room with just 3-4 low- to
>mid-30s, although you might need more to take it. The shaman
>drops a nice ring that grants infravision (useful for blind
>humans).
>
>I've never seen a Solusek goblin spawn *in* the bar area.
>It's a nice place to camp though, as there are a ton of
>goblins nearby, each separated into different rooms (i.e. if
>you have a tough fight, you can just skip a room while you
>rest without screwing up the spawn pattern).

--
Saldara, High Elf Wizard (30 retired)
Melaniel, Wood Elf Bard (27)
Mith Marr server