[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 14819
Date: Fri Feb 11 08:48:27 GMT 2000
Author: Melaniel
Subject: Re: Lambent bits and pieces
On Thu, 10 Feb 2000 14:04:54 -0500 (EST), you wrote:
>From: <kim@...>
>
>On Thu, 10 Feb 2000, Sylly Songsynger wrote:
>> > From: Melaniel <everquest@...>
>> >
>> > Can anyone gimme a few hints about where and how tough the Solusek
>> > Mage and the Solusek Champion are. An opinion of how frequent the
>> > spawn and drops are would be helpful too ;-)
>>
>> I am pretty sure that I got mine in the "bar room" in Sol-A. We were there
>> about 4 hours and I got both items. We had some mid 30's rangers with us
>> lower 30's. When my regular group tried to break the room at levels 24 thru
>> 28 group, we got spanked. If you can recruit some mid 30's types you should
>> do pretty well.
>
>The Solusek Mages and Champions are just a type of mob, they
>are not a named mob. They appear in the goblin "castle" area
>of Sol A. After you zone in and crawl through the hole in the
>wall, make a right turn, hop down the ledge. There will be a
>door in front of you - everything past it is the "castle"
>area.
>
>Best spot is the king area. After you go through the door and
>past a grate, turn right and go straight, through a secret
>wall, follow the passage left to a door. The four rooms past
>that door spawn Solusek goblins, including the king (rare
>spawn). Mages and Champions will sometimes spawn in place of
>the normal Solusek goblins. Beware there is a wandering Sol
>goblin in this hallway, and all SOl goblins can see invis.
>You will need a full group in their low to mid 30s (enchanter
>highly recommended until they fix Lullaby - this was the last
>place I got to use Lullaby before they broke it). The king
>drops a +str ring, and a so-so sceptre.
>
>Not quite as plentiful is the high shaman area. It's a dead
>end so it's relatively safe. It's past the bar area. Up to
>four Solusek goblins spawn in the two rooms that make up the
>high shaman area (vs. 3-4 in the king room, 3 in the adjacent
>room, 2 in the room after, all of whom can heal through the
>walls). You could hold this room with just 3-4 low- to
>mid-30s, although you might need more to take it. The shaman
>drops a nice ring that grants infravision (useful for blind
>humans).
>
>I've never seen a Solusek goblin spawn *in* the bar area.
>It's a nice place to camp though, as there are a ton of
>goblins nearby, each separated into different rooms (i.e. if
>you have a tough fight, you can just skip a room while you
>rest without screwing up the spawn pattern).
--
Saldara, High Elf Wizard (30 retired)
Melaniel, Wood Elf Bard (27)
Mith Marr server