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Message ID: 14865
Date: Fri Feb 11 22:42:32 GMT 2000
Author: kim@stormhaven.org
Subject: Re: Chains does not interfere with Drowsy/Deeds.
>Well if you turn misses on, you can see the level 1 mob
> > Why ice giants? So far, all the mobs I've seen, unless they
> > have a weapon or are buffed, swing once every 3.0 seconds.
> > It's far easier to test it on level 1 mobs that can't double
>
> Because ice giants won't be missing you, and you won't be dodging
> them, so your health bar will be the indicator of success ;-)
> Ice giants don't take their time swinging either. It definitelyLike I said, they can have speed buffs cast on them. Dunno
> doesn't feel like 3.0 seconds between swings. They are some of the
> fastest attackers (maybe perceptively) around since they theorectically
> are of level where you will see possible quadruple attacks.
> I can easily last twice to three times as long in toe to toe againstDamage is by definition random and variable. Your stopwatch
> an ice giant with togors on it. It would be obvious after chains
> wore off (and didn't effect togors) if my survivability was still
> intact. Snakes don't offer such challenges, and you then need to
> resort to logging and timing. With larger npcs the dmg output will
> be noticably different without parsing.