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Message ID: 14893
Date: Mon Feb 14 16:11:39 GMT 2000
Author: Cranfill, Wendy
Subject: RE: Chains does not interfere with Drowsy/Deeds.


Just trying to get clarification.. did you find Togor's
slowed more? I hope so, I was under the impression it was the best slowdown
in the game? Is that what you found or no?

Oh, and Halana got 50 this weekend (yeah!) but lost it in
Hate of course....but now I can finally start working on my bard a bit more
:-)

Hally

-----Original Message-----
From: Ryan Honeyman
[mailto:honeyman@...]
Sent: Friday, February 11, 2000 2:47 PM
To: eqbards@onelist.com
Subject: [eqbards] Chains does not
interfere with Drowsy/Deeds.

From: Ryan Honeyman <honeyman@...>


I've been meaning to post this for the
last week. Got too rilled
up with posting rants and projects at
work.

I was testing chains with an enchanter
friend and a shaman friend.

Test subject was ice giants. L43 ice
giants hit max 116, and have
on occasion quad attacked me. Triple
attack is not unheard of, and
they almost always double attack. It's
very easy to see speed
differences with these npcs because if
they are not slowed down
they usually wipe you out in a few rounds.

With chains on, will Togors/Shiftless will
stick to the npc?

To test this, I pulled an ice giant with
chains and kept chaining
it until the shaman or enchanter would
slow it down. I then stopped
using chains. The ice giant was swinging
at the speed I would expect
for those spells applied.

With Togors/Shiftless already on the npc,
will chains break it?

I pixie striked an ice giant out and let
it chase me around
until the shaman or enchanter would cast
on it. Then chains
were applied and were left to wear off.
The ice giant did
not return to it's typical crushing speed.
It stayed at it's
slowed pace.

Which is more powerful?

Well all the tools I've seen to analyze
the spells conclude that
chains and shiftless deeds are equivalent
in the attack speed
amount, and togors falls a little behind
them. This just isn't
the case. With togors/shiftless on an
npc, I can count seconds
before they attempt to swing. With
chains, it's kinda like a
small visual decrease but nothing fancy.
Chains is nice for
the mobility effect, but can be outdone by
other atkspeed spells.

I also camped the live side king a week
and a half ago and had similar
results with both a shaman and enchanter
in the group. Chains just
didn't seem to impact the speed component
at all, yet it provided
the negative movement component just fine.

I need someone to confirm these
conclusions. I'd prefer the tests
be done on ice giants, because it is
glaringly evident when they
attack if their speed is normal, chained,
or togors/shiftless.

Harmonic.


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