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Message ID: 15061
Date: Thu Feb 17 21:21:59 GMT 2000
Author: Rokenn Swiftsong
Subject: This weeks patch message


February 17th, 7:00am
---------------------

***Announcements***

The City of Paineel, home to the infamous Heretics of Erudin, is now
available via the Optional Patch. In addition, Erudites may now also be
Shadowknights in addition to the other classes available to them. All
Erudite Necromancers, Shadowknights, and Clerics who worship the God of
Fear, Cazic-Thule, now start in the City of Paineel. As such, if you wish to
create a character of this type from this point forward, you *must* download
the Paineel zone-files via the Optional Patch.

Please note that if you downloaded the Paineel zone files recently, you must
run the Optional Patch again to insure you have the correct version of the
files.

In related news, all of the entrances to the Qeynos Catacombs have been
fixed.

Enjoy!


***Patch Message***

The following changes have been implemented on the live servers:

*Spell Changes*

- The recast delay for many of the Shaman buff-spells have been reduced.
- "Reoccurring Amnesia" has had its casting time reduced.
- "Yaulp" and "Augmentation" should now stack.
- "Solidarity of Vision" has had its duration increased.
- The Druid spell, "Skin Like Nature", has been returned to its former
status due to popular opinion. As such, the damage-shield component has been
removed and the regeneration component has been re-applied.
- "Sense Magic" has been replaced in all cases by the "True North" spell. If
you have already inscribed the "Sense Magic" spell, the spell icon will now
automatically reflect "True North".
- A bug that existed with several damage-shield spells, causing their damage
to be subtracted rather than added when stacked, has been corrected. The
spells will now stack properly.
- The "Feign Death" spell, when cast by a Necromancer, will now have a fixed
duration. The
Necromancer will receive several warnings prior to the spell wearing off.
This change was necessary because some Necromancers found a way to gain
experience through their pet while being AFK for an extended duration, such
as being in bed for the night. Note: This does not affect Shadowknights or
Monks.
- New Necromancer spells are now in game. Check your spell vendors.
- Alchemy has been revamped. Check with your local Shaman.
- DOT (Damage Over Time) spells will no longer hinder camping.


*General Changes/Fixes*

- The dungeon of Paw has again received a minor update to slightly reduce
the difficulty of the zone.

- All known issues with the SBLive soundcard have been corrected.

- From this point forward, deleting a character will cause all corpses
belonging to that character to likewise be deleted. This change was made
primarily to stop a no-drop transfer bug. It also has the added effect of
cleaning up corpses for characters that people no longer intend to play.

- Crippling Blows will now display the correct damage in the "You have
scored a Crippling Blow (###)" line.


*Corpse Looting Exploit*

Recently, an exploit was discovered that allowed certain unsavory
individuals to loot the corpses of other players without their consent. The
precise symptom of this is that the owner would find their corpse stripped
of everything except for no-drop items, and items in a bag with no-drop
items. This exploit was fixed in this patch.

If you were affected by this exploit recently, you are entitled to a
reimbursement of your lost items
assuming that we still have a record of what you had. Please contact a GM
in-game to arrange for an investigation.

During the course of the investigation, people who have exploited this bug
will be subject to disciplinary action by our GM staff up to and including
item wipes, suspension, and/or banishment.


*Rogue Enhancements*

Rogues received several enhancements as part of this patch:

- The chance to score a critical hit with a throwing weapon has been
increased significantly.

- When throwing a weapon from behind the NPC in question, a rogue now has a
chance to score a "Deadly Strike", for enhanced damage above and beyond that
of a critical hit.

- A new rogue-specific ability has been added to the "Hide" skill. It is
called "Evade". This skill has the effect of lowering the amount that the
targeted NPC hates the rogue, and has the potential of making the engaged
NPC switch to another target (preferably a tank) within the rogue's group.
It is essentially a "reverse taunt". This ability helps mitigate the
negative effects of the rogue's exceedingly high damage-output potential. It
also will in-turn help the rogue do even more damage as the NPC is much more
likely to expose its back. It is engaged by targeting the NPC you wish to
"Evade" and pressing the "Hide" button. As a note, you must not be in combat
mode in order to use this ability.


*Mistwalker*

The Mistwalker will once again cast its spell as often as it used to prior
to the last patch. However, the resulting pet will now automatically
"dissipate" after one combat round. The change that reduced the "proc"
percentage on the weapon was made due to an unintended interaction between
the pet and the target when several users of this weapon were attacking the
same target. Since the new pet now automatically dissipates after one round,
the reduced "proc" percentage was no longer necessary.


*Class-Specific Armor Quests*

Class-Specific armor quests, especially those belonging to Clerics,
Paladins, and Shadowknights, have been reduced in terms of how long it will
take the average person to acquire the armor. These classes, and others that
found particular pieces of their armor exceedingly difficult to obtain
should find it much easier now.

In addition, a bug that hindered completion of the Bracer of Ro quest for
some races has been
corrected.


*Tallon Zek*

Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have been
changed from "Coin + 1 item" to "Coin Only". This change was made to study
the impact of loot-rules upon server population in reference to the
loot/efficiency disparity between caster and melee characters. This change
is a test, and may or may not be retained or rolled out across the other PvP
servers, pending the results of the server population study over the next
few weeks.


*Plane Changes*

Several changes have been implemented in the Planes as part of this patch:

- Characters will now lose all enchantments upon entering the Plane of Sky

- Due to the fact that the levitate-series no longer works within the Plane
of Sky, a teleporter has been placed to allow entrance into the quest room.

- A teleporter has been placed within the Plane of Hate in order to give
non-casters a way out of the zone besides death, potion, or group teleport.


*Loot Messages*

Messages indicating what has been looted from a corpse will now be broadcast
to everyone within the looters group. This change was made due to public
request and to encourage trust within the group. We may, in the future,
employ filters to allow people to choose whether or not they wish to receive
loot messages.


*Fiery Avenger*

The greatly anticipated defining blade of the Paladin, the "Fiery Avenger",
is again available within game via a quest. The *first* devout Paladin to
wield this blade and be validated by a GM in-game will be publicly
congratulated within a patch message and on the Official EverQuest web-site
at www.everquest.com.

- The EverQuest Team



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