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Message ID: 15320
Date: Wed Feb 23 18:25:12 GMT 2000
Author: Kevin L. Crawford
Subject: Re: L46 weapon effectiveness.
----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Wednesday, February 23, 2000 12:37 PM
Subject: Re: [eqbards] L46 weapon effectiveness.
> From: <kim@...>
>
> David found an error in my logfile (I'd cut it at the wrong
> place and accidently included some Wakizashi data). It
> explains the dual wield discrepency, and the somewhat large
> difference in proc rate. Here's the corrected comparison:
>
> With the Yak in my primary hand at 87 str, 119 dex, I got:
>
> Ykesha (8/24) in primary
> 9223 damage
> 508 hits (56.0%)
> 399 misses (44.0%)
> 20 procs unresisted
> 22 procs resisted
> avg dam/hit = 18.2
> melee damage = 4.24 dam/sec (including misses)
> melee damage = 7.56 dam/sec (hits only)
> melee damage + procs = 4.93 dam/sec (including misses)
> proc rate = 1 per 51.8 sec (1 per 44.0 sec adjusted for Celerity)
> = 1 per 21.6 swings
>
> With the Yak in my primary hand at 161 str, 131 dex, I got:
>
> Ykesha (8/24) in primary
> 6370 damage
> 331 hits (57.2%)
> 248 misses (42.8%)
> 11 procs unresisted
> 13 procs resisted
> avg dam/hit = 19.2
> melee damage = 4.58 dam/sec (including misses)
> melee damage = 8.02 dam/sec (hits only)
> melee damage + procs = 5.18 dam/sec (including misses)
> proc rate = 1 per 57.9 sec (1 per 46.3 sec adjusted for Warsong)
> = 1 per 24.1 swings
>
> The difference is large enough to likely be statistically
> significant (5% increase in avg damage/hit). OTOH, we're
> talking about +74 str here, nearly doubling my strength. And
> the data for the secondary weapon remains the same - no
> increase due to str.
>
> To put it in perspective, getting all these str buffs
> increased my melee damage by 0.23 points/sec, or only
> 0.7 points/mob attack round. If I'd played Psalm instead and
> the mob landed an average of 1 hit per round, that'd be an
> increase of 8 points/mob attack round. Heck, Bellow would've
> been 20 points/mob attack round if not resisted. It's not as
> bad if you're grouped (other melee classes hit for more damage
> so the same % increase translates into a larger points/sec
> figure), but Chant is still off my list.
>
> I'll have to do some more tests on the Allizewsaur to get a
> better sample size.
>
> --
> John H. Kim
> kim@...
>
>
>
>
>
>
>
>
>
>
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