[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 15402
Date: Thu Feb 24 20:11:41 GMT 2000
Author: Reece, Tom - 25IDL G4
Subject: Levels after hell levels


So what is Diku code? First time I've ever heard that term thrown out in
regards to Everquest.

Galtin

> No, this wouldn't be coded in this way. EverQuest, for all the wondrous
> claims of its development team, is 99% Diku code from everything I've been
> able to tell (Right down to how emotes are coded) They didn't even bother
> to change some of the methods for commands...
>
> The basic "Structure" of the game is much much different but the combat
> engine behind everything looks/feels and sounds VERY close to original
> Diku
> code. Experience in Diku code was very linear in progression and
> numerically based. What little information I've been able to wheedle out
> of
> friends up at Verant leads me to believe this is still the case (they
> even
> use Mob #'s to load NPC's etc still, just like in DIKU).
>
> Which means that A) They've tinkered with the original Diku experience
> tables (NEEDED!) and B) The Hell levels and the H+1 levels are either
> extremely intentional or some collosolly bad coding. I'd personally
> support
> either opinion equally. I'm not that impressed with Verant's programming
> prowess.
>
> Lyrnia Jongleur
> Bard of Norrath
>