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Message ID: 15411
Date: Thu Feb 24 20:51:13 GMT 2000
Author: Talies the Wanderer
Subject: (OT) Diku code (was: Re: Levels after hell levels)


At 10:11 AM 2/24/00 -1000, you wrote:
>From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>
>So what is Diku code? First time I've ever heard that term thrown out in
>regards to Everquest.

From a website dedicated to Dikus:

"Hallmarks of DIKU muds include: adventure, advancement, and combat. DIKU
mud first appeared in mid-March 1990. A group of programmers in the
Computer Science Department at the University of Copenhagen in Denmark
wanted to create an automated system for fantasy role playing. The driving
force behind the development derived from the inadequacies of AmberMUD.
AmberMUD source code could not handle many players, was inefficient on
computer resources, and tended towards smaller world environments. The
popularity of the DIKU source code has spawned many variants. Many DIKUs
are quickly approaching uniqueness compared with their predecessor. Names
including: Circle, Merc, Copper, Sequent, Silly, and Epic head the list of
freely available modified DIKU source code. Many programmers have
modified original DIKU source beyond recognition compared to the original
DIKU code. Although the look and feel may be similar to the original DIKU
format, the game engine itself is usually quite different. Names including:
Sojourn, Medieva, Mozart, Mystic, Forbidden Lands, and Perilous Realms head
the list of these custom muds. "

For more along these lines:
http://imaginaryrealities.imaginary.com/

Talies the erudite (in the original sense of the word)