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Message ID: 15416
Date: Thu Feb 24 20:54:30 GMT 2000
Author: Adam Wasserman
Subject: RE: Levels after hell levels


right on!

the programmers always get blamed. I can tell you as a matter of fact that
most of the poor practices implemented in my code are not of my own volition
but rather because I was told by a producer "do it this way, that's what so
and so decided". At that point, I find that the producer generally has
complete resistance to logic or perssuation and the issue is promptly
closed.

Blame the designers or the middle men that approve the designer's decisions,
but don't turn on the poor lowly programmers, it's probably not thier doing.

Draelon


-----Original Message-----
From: mike.langlois@... [mailto:mike.langlois@...]
Sent: Thursday, February 24, 2000 3:45 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Levels after hell levels


From: mike.langlois@...



I've seen this stated a bunch...you've never seen the code, correct?

I agree that the interface interaction is incredibly Diku-like, but I
imagine
this is similar to Bioware using the D&D game architecture, not the old Gold
Box
code.
The game design is obviously based on Diku muds, but the code probably
isn't.
After all, even adapting a Diku code base for a game like EQ would make it
pretty unrecognizable, IMHO.

It's a monstrous package, but the amount of real game stopping bugs is very
minimal. Mostly we get trivial bugs that reflect poorly thought out
logistics,
not code.

Heck, even Brian Hook said that they're a a talented bunch of programmers,
and I
doubt you're unimpressed with his work.

Anyway, I don't mean this to be harsh, I just wonder what causes us to blame
the
coders rather than the designers.

Um, and that sign reversal thing does suck, btw. You have a point there,
but
I've done stupid things like that in my code before, and I bet you have, too
:P

Just my .02
Golias, Sol Ro

===============
Which means that A) They've tinkered with the original Diku experience
tables (NEEDED!) and B) The Hell levels and the H+1 levels are either
extremely intentional or some collosolly bad coding. I'd personally support
either opinion equally. I'm not that impressed with Verant's programming
prowess.

Lyrnia Jongleur
Bard of Norrath



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