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Message ID: 15528
Date: Tue Feb 29 00:53:25 GMT 2000
Author: Talies the Wanderer
Subject: Re: mip = many innapropriate pictures?


At 07:36 PM 2/28/00 -0500, you wrote:
>From: <kim@...>
>
>On Mon, 28 Feb 2000, RaceFace wrote:
> >
> > Get more RAM. :) I don't get ANY disk thrashing when zoning. It accesses
> > the HD for 1 or 2 seconds a couple of times, but sure doesn't thrash. I
>
>It doesn't thrash while zoning. Immediately after you zone
>and start turning, the game loads (I'm guessing) zone info to
>draw buildings and terrain in your field of view. It hits the
>disk then. I suspect having a slower hard disk (mine is 7200
>rpm with a 6ms seek time) may actually be an advantage when
>this happens, as the CPU isn't as tied up handling the data
>from the disk.
>
>It also happens when I go to the FP bank. From the area where
>the jeweler and cleric's guild are, you have to go through a
>series of sharp turns to get to the bank area. I usually end
>up doing a 180 on that first turn, as the game loads in the
>info for the buildings in the new area.


This, I am suspecting, has to do with the number of polygons in view,
rather than textures. It's a phenomenon reported a lot in Quake-style
games, especially those with high r-speeds. I guess Verant never did the
timedemo test ;)

Talies the Sniper