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Message ID: 15534
Date: Tue Feb 29 01:41:24 GMT 2000
Author: Steven S. Klug
Subject: Re: mip = many innapropriate pictures?


What you are seeing is definitely texture loading delays. EQ really likes to have at least 128MB to run
with no swapping. When you're running with only (God, when did it become ONLY?) 64MB, as I do on my home
system, it goes to the HD, because the textures are loaded in virtual memory, but aren't in the working
set. From then on, even if the texture isn't on the card, it's probably in the working set, so you don't
see the texture loads going to HD (though you still may see slowdowns from the memory transfers to the
card). And as was pointed out, this is much worse when a lot of people around, due to all the textures
involved (characters have by far the most amount of texture data). It also seems that this mouse jump
problem is more prevalent if you have a USB mouse, presumably because the drivers behave differently when
the CPU is busy. I personally never use the mouse but for inventory management, but have seen the problem
before.

This is why Verant says you should have at least 350MB of swap space available to run EQ.

Laluni Songhammer of E'Ci

kim@... wrote:

> From: <kim@...>
>
> On Mon, 28 Feb 2000, RaceFace wrote:
> >
> > I get momentary pauses of maybe a tenth of a second or so when I turn these
> > corners. I don't think it's the textures for the buildings as much as
> > player textures. There isn't really a noticeable pause when there's only 1
> > or 2 people by the bank, but if there's even 10 people, the pause is a lot
> > longer (relatively, it pauses maybe half a second.)
>
> Yes, that's about the same length of my pause.
>
> > How much ram in on your video card? I have 32M.. that might be why my
> > pauses are shorter.. it keeps more textures in Ram.. just a thought.
>
> 16MB, but the game is designed to run on a card with 4MB, so I
> don't think this is the case. Like I said, I think it's
> something about the mouse acceleration freaking out when one
> "instant" the mouse is here, and the next "instant" (after the
> hard drive and CPU have done the data transfer) the mouse is
> all the way over there. I don't have the problem when I turn
> with the keyboard, but the turn rate doing that is much lower.
> The problem is much less pronounced in glide mode.
>
> --
> John H. Kim
> kim@...
>
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--
Steven S. Klug
sklug@...