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Message ID: 15634
Date: Thu Mar 2 21:17:43 GMT 2000
Author: kim@stormhaven.org
Subject: Re: Game Mechanics and Online Society
>I think this is the predominant way of thinking right now, and
> The problem with enforcement of game laws by actual humans is several-fold,
> to start, nobody (currently defined as OSI and Verant and I am sure this is
> true for AC as well ) can afford to have their support staffed by mature,
> responsible people trained in conflict mediation and resolution, because
> said folks (with or without the training) largely need to earn a living
> wage. So they end up hiring people who think the job is cool enough to
> accept a low salary. And while I am sure the two populations (mature,
> responsible/accepts cool over money) have some intersect, I don't believe it
> is going to be a huge pool to draw from.