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Message ID: 15690
Date: Fri Mar 3 20:37:32 GMT 2000
Author: Mike Roach
Subject: RE: [eqbards] Stun/root
> -----Original Message-----
> From: kim@... [mailto:kim@...]
> Sent: Friday, March 03, 2000 1:54 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Stun/root
>
>
> From: <kim@...>
>
> On Fri, 3 Mar 2000, Papa Legba wrote:
> >
> > char is pretty amazing). Our groups biggest problem is no
> snare (we are
> > warrior/bard/cleric/wizard), but chains aren;'t too far away for the
> > bard. (We also have a friend training up a necro who will
> give us the
> > darkness spells)
>
> In my experience, the darkness line is inferior to snare.
> Stuff with darkness on it will start to run *before* the
> darkness will halt their movement. So they'll still manage to
> flee a bit depending on how quickly you're damaging it.
> Early on Chain acts pretty much like snare. But later (level
> thirty-something?) it will stop runners when they're at half
> hp. That makes it superior to snare for stopping green
> runners, since greenies tend to run when they drop below half.
>
> --
> John H. Kim
> kim@...
>
>
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