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Message ID: 15723
Date: Mon Mar 6 07:41:38 GMT 2000
Author: hho@bang-olufsen.dk
Subject: Re: Breaking from conventional tactics


Message: 17
Date: Fri, 3 Mar 2000 13:10:19 -0500 (EST)
From: <kim@...>
Subject: Re: Breaking from conventional tactics

On Thu, 2 Mar 2000, Reece, Tom - 25IDL G4 wrote:
>>
>> Conventional tactics in EQ when you pull multiple mobs is for everyone to
>> /assist the main tank and take out the mobs one by one. This stategy behind
>> this is that it will reduce the amount of damage inflicted on the entire
>> party. I think it would be safe for me to say that almost every group I
>> join follows this tactic when we fight.
>
>It cuts the damage roughly in half. The exact amount depends
>on the number of mobs (assuming the amount of hp a typical mob
>has is comparable to the damage it does - there are several
>exceptions to this, thus the rule kill the caster first).
>For 2 mobs it's 75%, for 3 mobs it's 67%, decreasing
>asymptotically until you get to 50% for infinite mobs.
>
>> to bear the brunt of the damage from the mobs that aren't engaged. This
>> tactic also puts the groups healer at risk because unengaged mobs are likely
>> to attack him as well.
>
>Yeah, you usually won't get much sympathy from group members
>if you complain about the extra mobs attacking you. You have
>to mention that when the healer heals you, the extras will be
>all over *their* healer. :)
>
>> I wondering that if in situations where you get 2+ mobs, that it might
>> actually be smarter if the tanks in the group each attacked a different mob.
>> It would take longer to kill all the mobs, but it would help ensure that
>> damage to the group was spread out better. Plus, if all the mobs are
>> engaged, it would be safer for bards to sing Largos to debuff mob attack
>> speed. Its quite possible that the damage multiple mobs inflict using this
>> tactic (Largos in effect all the time) would be very close to the damage
>> they inflict when everyone focuses on one at a time.
>
>Well, if everyone is assisting and the extra mob is going to
>beat up on the bard anyways, you might as well play Largo's.
>:) So I don't see Largo's as having any effect on the
>comparison.
>
>The real unknown in this is how much better is a real tank at
>tanking than a bard. If a real tank can take 75% the damage
>of a bard or less, then it makes more sense to fight both at
>once. That's for evenly splitting your resources though.
>The best strategy would be one tank on the extra, everyone
>else fights the primary target. The exact percentage would
>vary depending on group size and composition.
>

Well if you have a REAL tank (Warrior) and a good one that is, he/she will keep
any extras taunted and is able to take a lot more damage than you. I think it
works very well when warriors taunts the extras onto himself. This offcourse
only applies when the tanks can take the beating from the extras, and youre not
using AE damage songs.. As for engaging several mobs. I only think this is the
way to go when one starts beating on your caster and even then people should
switch back to the main target when the mob is taunted of the finger wiggler (or
bard). Tanks is able to take massive amounts of hits. It truely amazes me how
thick their skulls are :o)
My strategi in multipulls is to keep an eye out for our casters and either pixie
or charm any extras. Remember NEVER assist the bard ;o)

Musiker Silverdrum bard of the 32st song, Bertox.

P.S How much would people say a fair price for a MM drum is? And what are my
chances at my current level of getting one myself in MM?


>--
>John H. Kim
>kim@...