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Message ID: 16065
Date: Tue Mar 14 12:11:17 GMT 2000
Author: Ericka
Subject: Re: [eqbards] The view from the sky (Plane of)...


Really good analisys John.

Ericka, the sexyest bardess on Prexus


>Hmm, let's formalize this.
>
>You have B hp, mob has M hp.
>
>Your songs do S damage/sec, mob does D damage/sec to you.
>
>Your songs heal you at H hp/sec.
>
>Your survival time is your hp divided by the damage you take
>per sec plus the hp you heal per sec. ts = B/(D-H)
>
>Time to kill a mob is tk = (M/S).
>
>Ratio of kill time to survival time, R = tk/ts, determines
>outcome. If R > 1, you die. If R < 1, you win.
>
>R = (M/S)/(B/(D-H)) = M(D-H)/SB = MD/SB - MH/SB
>
>R' = M(D-1.2H)/1.2SB = MD/1.2SB - MH/SB
>
>R' = R - 0.167MD/SB
>
>So the kill time to survival time curve is shifted down by an
>amount -0.167MD/SB. In other words, you can barely kill stuff
>that's about 17% harder. However the easier the stuff is to
>kill (the lower the tk/ts ratio), the proportionately better
>off you'll be, approaching infinitely better at 0.167MD/SB (at
>which point you lose no hp during the fight). The healing
>bonus becomes a non-factor since the extra healing rate is
>exactly canceled out by the reduced time to kill a mob.
>
>So against barely-killable mobs, the 7-string lute is 17% more
>effective. But the more easily killed the mob is, the
>7-string lute becomes more and more effective, approaching
>infinity (the point where your hp doesn't go down with a
>7-string lute, but you still lose hp with a normal lute).
>
>--
>John H. Kim
>kim@...
>
>
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