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Message ID: 16185
Date: Wed Mar 15 19:50:01 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] RE: Class balance


IMHO that was a "Smart Necro" vs a "Dumb Wizard"

No offense to the wizard players out there, but most wizards don't have a
clue how to play effectively in a group.
----- Original Message -----
From: "Jeff Illian" <jeff@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 15, 2000 2:11 PM
Subject: Re: [eqbards] RE: Class balance


> From: "Jeff Illian" <jeff@...>
>
> All I know is that a level 50 necro in the group allowed us to take the
> lords room in lower guk easily and hold the room for hours without so much
> as a hint of a challenge. He left and was replaced by a level 50 wizard
and
> we all died the next lord spawn and 2 tries later we still couldn't retake
> the room...
>
> After that experience, I got a new-found respect for the awesome power of
a
> necro and will take one in my group in a heart beat.
>
> Taneran
>
> ----- Original Message -----
> From: <kim@...>
> To: <eqbards@onelist.com>
> Sent: Wednesday, March 15, 2000 1:04 PM
> Subject: Re: [eqbards] RE: Class balance
>
>
> > From: <kim@...>
> >
> > On Wed, 15 Mar 2000, David Blank wrote:
> > >
> > > One thing to keep in mind is grouping vs solo. It is
> > > my belief that verant doesn't really care about
> > > solo'ing and they're just fine with necros being
> > > ridiculously overpowered for solo. In a group a necro
> > > has some very good utility with their recent spell
> > > additions but prior to that their dot's caused many a
> > > problem, dot bugs, stacking, etc. I do think necros
> > > are a good but not overpowered group memeber.
> >
> > That's not exactly what I said. I wasn't commenting
> > specifically on their solo capability.
> >
> > >> Despite all the cries of nerf from necros, necros are
> > >> still so overpowered compared to the other classes
> > >> that a single necro can do things that require several
> > >> L50s of other classes. It hasn't been fixed yet, so
> >
> > One necro is better than a group of 2-3 L50s (maybe more,
> > depending on class makeup). You'd have to be a fool not to
> > want one in your group. Yes their DoTs don't get to last
> > their full duration if you kill stuff quickly, but the DoT(s)
> > they do manage to put on do about as much damage as 1-3 tanks.
> > Their pet does about that much too. I could see passing up
> > necros for if someone else (especially a buffer or healer)
> > were available, but if there's an empty slot and a necro comes
> > a-looking, they're in.
> >
> > If you look at the formulas I whipped up for the seven-string
> > lute comparison, you'll see that the two primary factors in a
> > fight are damage rate, and survival time (rate of damage
> > taken). Any class who can solo well will have a very good
> > ratio of these two. When you group, you add your damage rate
> > to the group's, while your survival time is usurped by those
> > with the best values (tanks, pets). Neither of these
> > dramatically make the necro any weaker in groups. Their
> > primary grouped handicap is that they take a while for their
> > damage rate to "ramp up" and the group often ends up killing
> > stuff before they hit their max. Still, it can't take *that*
> > long to ramp up or else they'd need to have a large survival
> > time in order to solo, in which case they would be able to
> > supplant the role of tank.
> >
> > In other words, "great solo, poor grouped" is a contradiction.
> > The worst you can get is "great solo, ok grouped."
> >
> > --
> > John H. Kim
> > kim@...
> >
> >
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