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Message ID: 16207
Date: Wed Mar 15 21:05:38 GMT 2000
Author: Jeff Illian
Subject: Re: [eqbards] Ghoul Assassin Advice?
----- Original Message -----
From: Ryan Honeyman <honeyman@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 15, 2000 2:34 PM
Subject: RE: [eqbards] Ghoul Assassin Advice?
> From: Ryan Honeyman <honeyman@...>
>
> > and or nada loots from the named. Something is on the 34 min cycle but
it
> > wont always be the Assassin with a mask or dirk.
>
> Regarding the spawn time cycle. It's as close to a fixed time as
> possible, but you all stating that it's 34 mins misleads a lot of
> people. It's not 34 mins, it's whenever each object in the zone
> has it's reset() called. Verant uses an LPmud code variation for
> their object control, and as I have invested several years into
> development of the source of this mud, I can attest to the un-
> predictability of timing resets. It all depends on how much is
> going on in the zone, and what the load on the server supplying
> the zone is. I've seen 30 min spawns in Guk, I've also seen 55
> min spawns in Guk. It depends on how many players are there, how
> many objects are in the zone, and how many NPCs need resetting
> each cycle. I'm sure other factors are involved. This applies
> to every zone as well. It looks like Verant sets a time for each
> object to reset, but according to how much needs to be done - your
> camped NPC may be the last thing to get reset, hence giving you
> the impression of a variable (or longer) spawn time. IIRC, Guk
> is just like most other zones with a 25/30 min reset. Due to the
> activity of the zone, you could see noticable delay in spawn resets.
>
> Anyway, just adding my knowledge =)
>
> Harmonic.
>
>
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