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Message ID: 16219
Date: Wed Mar 15 21:41:44 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] RE: Class balance (OT)


I think we're arguing about 2 different things.

I'm talking about a full group. There are other classes I would far prefer
over a necro (Enchanter, Bard, a good tank, Cleric) If I had a group and
needed a 6th and a necro came up, I'd take him.

But, full group vs full group There are many classes I would prefer over a
necro.

I'm not saying they aren't _good_ in a group. I'm saying there are other
classes that are far more efficient in a group and more advantageous. David
posted some VERY good points that I agree with 100% regarding this
discussion. Bottom line: Necro's aren't as good in a group as they are
solo. But they are still "ok" in a group though there are other classes I
would highly prefer over one if given the choice in a _full_ group.

Which is what I've been stating all along.
----- Original Message -----
From: "Kimes, Dean W." <dean_kimes@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 15, 2000 3:58 PM
Subject: RE: [eqbards] RE: Class balance (OT)


> From: "Kimes, Dean W." <dean_kimes@...>
>
> From: "Kevin L. Crawford" <Lyrnia@...>
>
> >True, he does, but a well balanced group _without_ a necro is far better
> >than a well balanced group _with_ a necro. A good group will kill things
> >far faster than a necro can solo thus his "real" damage never gets
started.
> >Necro's are very weak in groups because there's no time for their DoT's
to
> >ramp up in dmg. Typically it takes a full minute or more for a Necro DOT
> to
> >realize full potential in dmg. Most fights with a good group last far
less
> >than that (unless you're talking dragons/planes).
>
> I totally disagree. If the group of 5 can handle mob X and you add a
necro
> who can solo mob Y, the necro can effectively fight mob Y separately while
> you kill Mob X a couple of times adding to the xp of all. For most
classes
> Mob Y in this example would be half the level of Mob X, for the Necro Mob
Y
> is 2-5 levels below Mob X at most. Adding a Necro wisely can nearly
double
> the xp if the mobs are available.
>
> Kit
>
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