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Message ID: 16229
Date: Wed Mar 15 22:24:48 GMT 2000
Author: David Blank
Subject: Re: Re: RE: Class balance


[snip]
>To further clarify, the reason that we died was we
>had the spawns for all three camps split up perfectly

>with the Necro. When the necro left, it took up a
>lot longer to kill the lord and a wizzie spawned at
>the end of our battle and started to Ice Comet us...
[snip]
Wow it took over 10 minutes to kill the lord?
Something's very not normal sounding here. I'd guess
the 3 spawns weren't staggered evenly or something
else screwy happened...oh well. :(

>In addition, we could not re-break the spawn once we
>complete corpse recovery and the lord and his
>guards had respawned. With the necro we broke the
>room by simply waltzing in, charming, mezzing and
>then we slapped the lord around like he was a
>wimpy dervish cutthroat or something...

Yes no surprise here, necro adds charm or pet and mes
in addition to great damage...necros are great at the
breakin. :)

>The necro was infinately more productive then the
>wizard in this group camping the Lord/Hand/Magi...
>and yes, I will attest that a Necro's ability to
>effect undead and us being in lower guk may have had
>a lot to do with it...

Oh I never meant to imply that the wizard was more
productive than the necro...remember i'm the guy who
doesn't ever want his group nuking as its too
inefficient for my tastes. I'm just surprised that
there was that big of a difference in holding the
spawn. IIRC the smallest/weakest group i've done lord
with was: 50 war, 49 cleric, 48 druid, 50 rogue, 42
shaman? Something like that...so I would have thought
you could hold it just fine with either wiz or necro.

-David


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