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Message ID: 16260
Date: Thu Mar 16 17:13:49 GMT 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Worldly Issues & "Play Nice"
----- Original Message -----
From: Jeff Illian <jeff@...>
To: <eqbards@onelist.com>
Sent: Thursday, March 16, 2000 9:11 AM
Subject: Re: [eqbards] Worldly Issues & "Play Nice"
> From: "Jeff Illian" <jeff@...>
>
> Interestingly enough, much of the Prexus community as a whole has chosen
to
> ignore the new "Play Nice" rules and continue with what has worked for our
> server up to this point. Most high level people and guilds want to
continue
> with the "group list" concept in order to manage the number of players at
a
> particular spawn point. Additionally, they are talking about letting
"high
> level politics" take care of themselves when it comes to the "whiners"...
> Those people simply would get left out of the larger undertakings such as
> dragon raids and plane incursions.
>
> Will this work? Depends on how many whiners out there force Verant to
take
> action. I've got a feeling that the moment another party shows up in the
> Lords room in Lower Guk after the spawn has been broken and demands to
share
> the spawn and Verant enforces their policies you will see a TON of people
> quit the game outright...
>
> For me, this "Play Nice" policy is a GREAT reason to keep my Asheron's
Call
> account active and ready for me to move back to...
>
> Taneran Dreamweaver
> <Clan Jax>
> Bard of the 43rd Song
> Prexus
>
> > Play Nice is doomed to fail. The number of issues that will come up for
> > resolution is so much greater than the resources that Verant has
allocated
> > to handling them (ie not enough Guides to handle all of the whiners that
> > will surface.) Verant should have stuck to the mechanics of computers
> that
> > gives them power: program code. If a program lets the user do
something,
> > some user (or many users) will do that thing. If Verant wanted to stop
> > KS'ing, they should have done it in code. That way they stop each and
> every
> > instance and rules get applied to everyone.
> >
> > Sylly
> >
>
>
>
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