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Message ID: 16285
Date: Thu Mar 16 18:39:43 GMT 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Worldly Issues & "Play Nice"


I'd be tempted to agree with that, but their are several places where it is
ridiculous for a group to go in and sit and do nothing for hours while
waiting for one spawn because there are only two and another group has
demanded you let them have the other one. The group who can play for hours
still gets the benefit as they are going to be there for hours anyhow, your
group gets their limited playing time suddenly made nearly pointless while
had the group that's going to be on for 6 hours simply let you have their
two hours they would miss only 1/3 rd of their available time, you are
forced to lose half your time which may well make the room unviable for you.
Result is you move on to find something you can actually enjoy your two
hours at and the long termers get the whole room anyhow for the full time.
Eventually the short timers will find everything shared and will quit in
frustration as they never get a turn at getting a useful chance to do a room
instead getting many turns that are not very useful.

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, March 16, 2000 11:27 AM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Worldly Issues & "Play Nice"


From: <kim@...>

On Thu, 16 Mar 2000, Kimes, Dean W. wrote:
>
> The postings made it clear its worse than that. If a room has two named
> spawns a second group can freely waltz in and demand to be allowed to camp
> one of the named spawns. If its a room with two different items that
> different classes in your group wants, suddenly part of your group has
> nothing to gain from camping the room and will likely leave in disgust
after
> this happens two or three times.

Actually, I think most of you guys are looking at worst-case
scenarios. e.g. you really really want this item and have
been spending hours camping it, someone comes in and demands
to share the spawn, and he gets the item on the next spawn.

If you look at the big picture, the mobs still spawn at the
same rate, the number of rare items dropped per day is still
the same. The only thing that's changed is who has access to
them. The "group at the camp owns the spawn until they leave
or die" system favors those with lots of playtime - folks who
can get a room early while the servers are uncrowded, and hold
it until late at night. With the new rules, people without as
much time to play, or heaven forbid people dungeon crawling,
will have access to camped spawns. Yes someone might demand
you share your SMR camp and get it ahead of you, but now you
can demand someone share their SMR camp with you, instead of
waiting 2 weeks for a free spot.

Unfortunately, the transition is going to be rather harsh.
People who try to be nice and respect the old rules are going
to get screwed because they'll never want to "impose" the new
rule on others, while others will impose it on them. Folks
who break difficult spawns are also not going to be adequately
rewarded (though my philosophy is to kill everything ASAP, and
if someone who can't handle it demands to share, just invis or
move back and let him at it).

And the fundamental problem is still overcrowding and static
named mobs.

--
John H. Kim
kim@...


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