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Message ID: 16290
Date: Thu Mar 16 20:25:49 GMT 2000
Author: Jeff Illian
Subject: Re: [eqbards] Worldly Issues & "Play Nice"
----- Original Message -----
From: Jeff Illian <jeff@...>
To: <eqbards@onelist.com>
Sent: Thursday, March 16, 2000 2:18 PM
Subject: Re: [eqbards] Worldly Issues & "Play Nice"
> From: "Jeff Illian" <jeff@...>
>
> I initially thought this as well, but the post that I sent out earlier
> showed that Gordon was not planning on changing policy on servers like
> Prexus. On Prexus if you want into the Kings room and there is another
> group in there already, you can request to be added to that groups waiting
> list. Whenever a member of that group leaves, the next person of the
> appropriate class on the waiting list gets the call to come and join the
> hunt.
>
> Gordon seemed to me to make it clear that this was a fully acceptable way
to
> deal with the other group that wanted to camp the same spot and the
> GMs/Guides would not force the group in there to split the spawn. If this
> is truely a reality, this policy should barely touch life on Prexus
> generally every single camp there is works on the "list" principle
anyhow...
>
>
>
> ----- Original Message -----
> From: Kimes, Dean W. <dean_kimes@...>
> To: <eqbards@onelist.com>
> Sent: Thursday, March 16, 2000 11:54 AM
> Subject: RE: [eqbards] Worldly Issues & "Play Nice"
>
>
> > From: "Kimes, Dean W." <dean_kimes@...>
> >
> > The postings made it clear its worse than that. If a room has two named
> > spawns a second group can freely waltz in and demand to be allowed to
camp
> > one of the named spawns. If its a room with two different items that
> > different classes in your group wants, suddenly part of your group has
> > nothing to gain from camping the room and will likely leave in disgust
> after
> > this happens two or three times.
> >
> > Kit
> >
> > -----Original Message-----
> > From: Reeves, Patrick W [mailto:pwr3@...]
> > Sent: Thursday, March 16, 2000 10:54 AM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Worldly Issues & "Play Nice"
> >
> >
> > From: "Reeves, Patrick W" <pwr3@...>
> >
> > Must be nice to camp multiple spawns :) On Karana each room is seperate
> > camp, has been for months.
> >
> > Rokenn
> >
> > -----Original Message-----
> > From: jhenders@... [mailto:jhenders@...]
> > Sent: Thursday, March 16, 2000 9:46 AM
> > To: eqbards@onelist.com
> > Subject: Re: [eqbards] Worldly Issues & "Play Nice"
> >
> >
> > From: jhenders@...
> >
> > On Thu, Mar 16/00, "Kimes, Dean W." <dean_kimes@...> wrote:
> > > From: "Kimes, Dean W." <dean_kimes@...>
> > >
> > > Right, but all it takes is one of these groups who will not agree to a
> > > compromise to force an intervention by "Big Brother". They make it
> > > perfectly clear that No One will like the decision that "Big Brother"
is
> > > going to make so you better sort it out yourselves. This is just an
> > > invitation to get someone to officially irritate someone for those who
> > > desire to irritate. They know they won't like the compromise already,
> so
> > > they are perfectly willing to use the threat of forcing others to
accept
> > > "Big Brother's" unacceptable ruling to bend reasonable people to their
> > will.
> > >
> >
> > Check out this guild's use of the Play Nice policy to break the player
> > made agreement that's been in effect in Sol B on our server. They did it
> > the first day of the new policy.
> >
> > http://boards.station.sony.com/everquest/Forum38/HTML/000173.html
> >
> >
> >
> > --
> > Artificial Intelligence stands no chance against Natural Stupidity.
> > GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
> > b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
> >
> >
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