[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 16318
Date: Fri Mar 17 21:56:16 GMT 2000
Author: kim@stormhaven.org
Subject: RE: [eqbards] Worldly Issues & "Play Nice"


On Fri, 17 Mar 2000, Kimes, Dean W. wrote:
>
> The problem I was addressing mainly was that due to the limitations I play
> under as a casual player, I can only play long enough to see some named
> spawns spawn twice about once every two weeks. If the spawn is more than 45
> minutes apart, letting my group share any night at every other spawn means

You're in luck then, as the longest regular respawn time I've
seen (excluding the multi-hour and multi-day respawns) is only
40 minutes. In fact, most of the ones your level are like
15-20 minutes.

> able to fight the spawn once, rarely twice. This pretty much locks us out
> of any chance of ever getting rare drops. We can only play with enough of
> us to do tough camps once every other week pretty much anyhow. Giving us
> the ability to get a chance at the spawn every nite while reducing our
> ability to camp the spawn longer gains us exactly zero access, while
> reducing the access we did have. None of my regular groupmates plays more
> than 4 times a week and those are the ones who can solo easily. Once a week
> is the most often we get more than three guildmembers together. From our
> experience the new rules will not increase our access as casual players, but
> exactly the opposite.

Sounds like your problem is you don't know enough people
you're willing to group with for a shot at one of these named
mobs. The access is there, you're just unwilling to take
advantage of it because of whom you choose to group with.
It's a variant of the problem solo players complain about -
that they can't really kill most of the named spawns solo
unless it's way green to them. This is a grouping game. If
your grouping is sub-par, you're going to miss out no matter
the rules.

--
John H. Kim
kim@...