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Message ID: 16391
Date: Mon Mar 20 17:22:57 GMT 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Worldly Issues & "Play Nice"


Nope definitely wasn't me. I really like that idea but never heard it
before, must have been when I was just deleting most posts as I was way busy
here at work. How would you code that though? I'd love anything that would
make people consider the consequences of their actions more. Better yet,
make him suffer a portion of the xp lost by all those he killed! Talk about
stopping intentional training!

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Monday, March 20, 2000 9:54 AM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Worldly Issues & "Play Nice"


From: <kim@...>

On Fri, 17 Mar 2000, Kimes, Dean W. wrote:
>
> are doing a major guild outing to Sol A to try the Predator, our scouting
> expedition went well except for when the lava elemental wandered by. We
> suspect we were feign trained as when the corpse recovery team got back to
> the room it was camped by another group. Since the CR team was only gone
> the length of time it took to run back from their gate point on the Sol B
> zoneline, it was awfully convenient. Especially since one of their number
> was a monk that two members were sure they saw dead as they ran towards
the
> zoneline.

Sounds like it. The lava elemental is pretty far the predator
spot. OTOH, if it was a blazing elemental, that's a bit
closer.

Weren't you the one who shot down my idea of faction hits for
getting other players killed? It would really help with
situations like this (whether it was intentional or
accidental), forcing people to consider the consequences of
their escape attempt on others instead of only their own skin.

--
John H. Kim
kim@...


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