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Message ID: 1643
Date: Tue Jun 8 23:00:38 BST 1999
Author: Michal Hobson
Subject: Re: Invisibility Song


This is completely off the subject but you are from Houston so I had to say
hello. I am from Conroe myself.
Nice to see a fellow bard from the same area.

Weiland of Freeport
Erollisi Marr


----- Original Message -----
From: Mott, Mike J. <MIKE.J.MOTT@...>
To: <eqbards@onelist.com>
Sent: Tuesday, June 08, 1999 10:09 AM
Subject: [eqbards] Invisibility Song


> From: "Mott, Mike J." <MIKE.J.MOTT@...>
>
> I did some experimentation with invisibility last night at the big
monolith
> on the shore in North Karana. It seems that with the song, I am also
> invisible to undead ( zombies and skellies). Of course if you have an
> unlucky moment and become visible, then they all attack.
>
> I remember reading that invisibility did not work for undead. Was this
only
> for the mana user's version, or do higher lvl undead's see right through
it?
>
> Mike Mott
> Conoco, Inc.
> DIS - COC Systems Support
> Houston, TX CH2030
> Internal: 639-1946 (mottmj@...)
> External: (281) 293-1946 (mike.j.mott@...)
> Fax: (281) 293-3051
>
> -----Original Message-----
> From: eqbards@onelist.com [SMTP:eqbards@onelist.com]
> Sent: Monday, June 07, 1999 5:54 PM
> To: eqbards@onelist.com
> Subject: [eqbards] Digest Number 90
>
>
> Campaign 2000 is here!
> http://www.onelist.com
> Discuss your thoughts; get informed at ONElist. See our homepage.
>
> There are 25 messages in this issue.
>
> Topics in today's digest:
>
> 1. Re: Something fun to try
> From: David.Lynam@...
> 2. Re: Digest Number 89
> From: "Wayne Sheppard" <mrwayne@...>
> 3. Denons Discord and More
> From: "John Robertson" <johnr@...>
> 4. Re: Denons Discord and More
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> 5. Re: Interesting Benefit of Charismatic Carralion
> From: "Jones, Brian" <brian.jones@...>
> 6. Re: Running tips was: Using the Lament song + a minor r ant
> From: James Schuldes <jgs@...>
> 7. Re: Squad Ring
> From: James Schuldes <jgs@...>
> 8. Weaknesses to invisibility song
> From: John Kim <kim@...>
> 9. Re: Interesting Benefit of Charismatic Carralion
> From: James Schuldes <jgs@...>
> 10. Re: Weaknesses to invisibility song
> From: Rokenn of Karana <rokenn@...>
> 11. Re: Weaknesses to invisibility song
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> 12. battle drum?
> From: Danny Byers <mrbags@...>
> 13. Re: Weaknesses to invisibility song
> From: Mike Roach <mroach@...>
> 14. Re: Weaknesses to invisibility song
> From: "A.Rubman" <Naturdoc@...>
> 15. Re: Weaknesses to invisibility song
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> 16. Galtin's misadventure + some questions about corpses in the
> ocean
> From: "Reece, Tom CPT - 30th Signal Bn"
> <ReeceT@...>
> 17. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: Jason Rochelle <jasroc@...>
> 18. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: "John Robertson" <johnr@...>
> 19. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: Talies the Wanderer <snicker@...>
> 20. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: "Steven S. Klug" <sklug@...>
> 21. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: Brandon Kassebaum <kassebaum@...>
> 22. Re: Galtin's misadventure + some questions about corpse s
> in the ocean
> From: "Reece, Tom CPT - 30th Signal Bn"
> <ReeceT@...>
> 23. Re: Galtin's misadventure + some questions about corpses in
> the ocean
> From: "Donny Dane" <ddane@...>
> 24. Re: Galtin's misadventure + some questions about corpse s
> in the ocean
> From: Talies the Wanderer <snicker@...>
> 25. Re: Galtin's misadventure + some questions about corpse s
> in the ocean
> From: Doug Donaldson <doug@...>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 1
> Date: Mon, 7 Jun 1999 14:07:52 +0100
> From: David.Lynam@...
> Subject: Re: Something fun to try
>
> yeah there was some dude named odog on the PvP server who camped
> peoples
> bodies invis after he killed them, waited for them to loot their
> stuff, and
> killed them again. He was banned after a week or so's petitioning
> by all
> his victims.
>
> Ka`Lend, 27th Wood Elven Bard on Rallos Zek
>
> -----Original Message-----
> From: Proteus [mailto:pr0teus@...]
> Sent: Thursday, June 03, 1999 1:45 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Something fun to try
>
>
> From: Proteus <pr0teus@...>
>
> I'm not encouraging anyone to train SGs or other high lvl mobs on
> ppl
> (even if they are jerks), but Verant will not ban you. They may
> claim
> to, just to scare ppl, but when it comes down to it, money talks -
> bullshit walks.
> Any of you on Tarew Marr may be familiar with a player named
> Neuromancer. Well, he's very famous for training SGs and such on
> ppl,
> just for the sake of being an asshole. Several members of my guild
> have
> encountered him and after he tried training stuff on them, they all
> petitioned. He seems to train stuff on everyone he meets. He
> attempted
> it once on me while I was hunting orcs in Oasis. I petitioned him as
> well. By this time he must have a good 3 dozen petitions on his
> name. He
> did receive a so-called warning once, but thats where it ends.
> I've lost faith in Verant's ability to keep the game clean and fun
> for
> ALL players. They seem to care more about the $10 a month than the
> individuals that actually play the game.
> Friends who have lost all their posessions due to corpse bugs come
> to
> mind. The GMs basically tell you "sucks to be you" and ignore you.
> Does anyone know of anyone who has actually been banned?
> I know a few ppl on Tarew Marr were banned for exploiting "safe
> areas"
> in beta, but thats it.
> In my opinion, deliberately ruining other ppls fun is much worse
> than
> exploiting power-leveling tactics. But oh well, what can ya do?
> *end of rant*
> Maev Lorekeeper
> Tarew Marr
>
>
>
> ------------------------------------------------------------------------
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> choice.
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>
>
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>
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> ___
>
> Message: 2
> Date: Mon, 7 Jun 1999 09:40:58 -0400
> From: "Wayne Sheppard" <mrwayne@...>
> Subject: Re: Digest Number 89
>
> Why not use the South wall all the way through East and West
> Commons? There
> are no dropoffs to worry about, plus you can stay high on the wall
> the
> entire trip. It is a much safer trip.
>
>
> Luti
>
>
> > Date: Sun, 6 Jun 1999 09:38:55 -0400 (EDT)
> > From: John Kim <kim@...>
> >Subject: Re: Rivervale
> >
> >On Sat, 5 Jun 1999, Daniel P. Sniderman wrote:
> >>
> >> I would recommend sticking to the walls. It is unlikely anything
> will
> >> attack you in these zones at the walls. Go to the mountain - and
> go up
> as
> >> high as you can. When you get to East Commons go to the right
> until you
> hit
> >> the mountain. Run along the top of the mountain. Zone to W
> Commons.
> I've
> >
> >If you stick to the wall, be careful in East Commonlands.
> >When you see a path leading to the wall, that's the entrance
> >to Nektulos. Slow down. A fall from that height with
> >Accelerando can be fatal.
>
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 3
> Date: Mon, 07 Jun 1999 10:13:23 -0400
> From: "John Robertson" <johnr@...>
> Subject: Denons Discord and More
>
>
> Last night I duelled a friend and did some research on this.
>
> Background:
>
> Jyzan - level 24 bard
> Str 104
> Dex 107
> Cha 76 (I'm wearing a grotesque mask)
>
> Singing: 125
> Brass: 76
> String: 125
>
> When singing Denon's Disruptive Discord, it was doing 9 damage per
> tick. Chords
> of Dissonance was doing 7. Denon's also decreased the target's AC
> by 9, which
> is very good.
>
> When playing their respective instruments, Denon's was going 19
> damage per tick,
> while Chords was doing something like 15. Denon's was also
> decreasing AC by 19,
> which is a LOT. This is MORE than taking off a steel breastplate
> and going
> barechested.
>
> Keep in mind that these songs are "damage over time" songs, so that
> once you
> make them "wince" once, it will damage them 2 more times, so if I
> were to juggle
> these two songs and Brusco's Boastful Bellow, here are the effects I
> would have:
>
> Tick 1: Denon's makes them wince for 9, and reduces their AC by 9
> Tick 2: Chords for 7, Denon for 9, AC still reduced
> Tick 3: Bellow for 13, Chords for 7, Denon for 9, AC still reduced.
>
> The net result of all this: 54 damage, AC reduced by 9.
>
> Compare this to most people's tactics, which is Bellowing all three
> rounds, for
> a net damage of 39 and no AC reduction. Over a long fight, this is
> a
> significant difference.
>
> One other thing that we tested... Largo's Melodic Binding, in
> addition to
> reducing attack speeds, lowered AC by 6.
>
> Jyzan
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 4
> Date: Mon, 7 Jun 1999 10:47:38 -0400
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> Subject: Re: Denons Discord and More
>
> only benefit of bellow over denon's and chords is that it is a
> single target
> song instead of area effect, which in many cases outweighs the extra
> damage.
> area effects are very dangerous in dungeons.
>
> Shada Silverleaf, Level 41 Bard, Mithaniel Marr
>
>
> -----Original Message-----
> From: John Robertson [mailto:johnr@...]
> Sent: Monday, June 07, 1999 7:13 AM
> To: eqbards@onelist.com
> Subject: [eqbards] Denons Discord and More
>
>
> From: "John Robertson" <johnr@...>
>
>
> Last night I duelled a friend and did some research on this.
>
> Background:
>
> Jyzan - level 24 bard
> Str 104
> Dex 107
> Cha 76 (I'm wearing a grotesque mask)
>
> Singing: 125
> Brass: 76
> String: 125
>
> When singing Denon's Disruptive Discord, it was doing 9 damage per
> tick.
> Chords
> of Dissonance was doing 7. Denon's also decreased the target's AC
> by 9,
> which
> is very good.
>
> When playing their respective instruments, Denon's was going 19
> damage per
> tick,
> while Chords was doing something like 15. Denon's was also
> decreasing AC by
> 19,
> which is a LOT. This is MORE than taking off a steel breastplate
> and going
> barechested.
>
> Keep in mind that these songs are "damage over time" songs, so that
> once you
> make them "wince" once, it will damage them 2 more times, so if I
> were to
> juggle
> these two songs and Brusco's Boastful Bellow, here are the effects I
> would
> have:
>
> Tick 1: Denon's makes them wince for 9, and reduces their AC by 9
> Tick 2: Chords for 7, Denon for 9, AC still reduced
> Tick 3: Bellow for 13, Chords for 7, Denon for 9, AC still reduced.
>
> The net result of all this: 54 damage, AC reduced by 9.
>
> Compare this to most people's tactics, which is Bellowing all three
> rounds,
> for
> a net damage of 39 and no AC reduction. Over a long fight, this is
> a
> significant difference.
>
> One other thing that we tested... Largo's Melodic Binding, in
> addition to
> reducing attack speeds, lowered AC by 6.
>
> Jyzan
>
>
>
> ------------------------------------------------------------------------
> ONElist: the best source for group communications.
> http://www.onelist.com
> Join a new list today!
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 5
> Date: Mon, 7 Jun 1999 09:57:17 -0500
> From: "Jones, Brian" <brian.jones@...>
> Subject: Re: Interesting Benefit of Charismatic Carralion
>
> If a usually evil race looks indifferent at you, I would suggest not
>
> attacking it. I learned the hard way about Grunrich, and ran to
> the guards with him chasing me. The guards killed me instead :)
>
>
> > ----------
> > From: Greg Limes[SMTP:glimes@...]
> > Reply To: eqbards@onelist.com
> > Sent: Saturday, June 05, 1999 12:53 AM
> > To: eqbards@onelist.com
> > Subject: Re: [eqbards] Interesting Benefit of Charismatic
> Carralion
> >
> > From: Greg Limes <glimes@...>
> >
> >
> >
> > John Kim wrote:
> >
> > > We discussed this on the monk list. Apparently the way it
> > > works is that each necklace/belt you turn in raises your
> > > faction, each time you kill Mooto raises your faction, each
> > > time you kill Gunrich lowers your faction. Once you get
> > > enough faction, you get the ring.
> >
> > Killing Gunrich lowers your faction? ARGH!
> >
> > 1) I've been given no hint in the game that Gunrich is anything
> > but just another named NPC, like Mooto only easier.
> >
> > 2) When I kill Gunrich, I get *no* faction adjust messages.
> >
> >
> ------------------------------------------------------------------------
> > ONElist: where real people with real interests get connected.
> > http://www.onelist.com
> > Join a new list today!
> >
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 6
> Date: Mon, 7 Jun 1999 10:29:10 -0500
> From: James Schuldes <jgs@...>
> Subject: Re: Running tips was: Using the Lament song + a minor r ant
>
> My bard is level 7 so I have to run a lot! I will RUN first and
> auto-run
> then get Selo's going then dink with getting the drum. Then I will
> turn
> around and run backwards to avoid giving them the back-stab bonus.
>
> Sylly on Innoruuk
>
> -----Original Message-----
> From: Rodney Morris
> [mailto:rodmorris@...]
> Sent: Friday, June 04, 1999 12:13 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Using the Lament song
> + a
> minor rant
>
> From: Rodney Morris <rodmorris@...>
>
>
>
> John Kim wrote:
> > Saving the party from an ubermob. If a sand giant
> starts
> to
> > attack your L10 party, equip your drum, fire up
> Accelerando,
> > punch the SG, and take off away from your party.
> It's
> risky,
>
> Are you serious about this? You can't be.
>
> [snips]
>
> I have seen an SG coming, equipped my drum and fired
> up
> accelerando,
> turned and run, and STILL been squished!
>
> Mully
> Veeshan
>
>
>
> ------------------------------------------------------------------------
> Give back to your community through "Grow to Give."
> http://www.onelist.com
> Deadline is June 19. See homepage for details.
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 7
> Date: Mon, 7 Jun 1999 10:50:54 -0500
> From: James Schuldes <jgs@...>
> Subject: Re: Squad Ring
>
> Uhhhh, I got teeth from Piranah. I killed some up in Freeport.
> Usually get
> "fresh piranah" sometimes scales and I got teeth but sold them.
> Should have
> tried to equip them as a melee wep but sold em.
>
> Sylly
>
> -----Original Message-----
> From: John Kim [mailto:kim@...]
> Sent: Friday, June 04, 1999 11:44 PM
> To: eqbards@onelist.com
> Subject: [eqbards] Squad Ring
>
> From: John Kim <kim@...>
>
> This seems to be one of the more popular low-level
> quest
> items, so here's what I know about it thus far.
>
> When I visited her and asked her
> for healing again, this time she gave me a quest to
> get
> piranha teeth (don't bother - it's broken since
> piranha
> don't
> give teeth as loot right now).
>
>
>
>
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> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 8
> Date: Mon, 7 Jun 1999 11:55:44 -0400 (EDT)
> From: John Kim <kim@...>
> Subject: Weaknesses to invisibility song
>
> Couple things I've learned about the invisibility song.
>
> 1) The effect does not "linger" if your party members move out
> of range like other bard songs do. When they move out of
> range, they immediately blink into sight. This seriously
> decreases its usefulness for group movement and corpse
> recovery.
>
> 2) If one of your party members blinks into sight and is
> attacked, then moves back into the song's influence, the next
> song tick the mobs will start attacking you even though you
> are still invisible. Your song helped someone being attacked,
> so they will now attack you, invisibile or not.
>
> 3) My friends were telling me that the song was canceling
> their invisibility to undead.
>
> In short, the song is probably only useful in solo play, and
> if your group is not moving. Disappointing to say the least.
> Anyone know if it's intended to be this way? Perhaps we could
> petition to get (1) fixed. The effect does "linger" with you
> for two ticks if you stop singing.
>
> --
> John H. Kim
> kim@...
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 9
> Date: Mon, 7 Jun 1999 10:53:56 -0500
> From: James Schuldes <jgs@...>
> Subject: Re: Interesting Benefit of Charismatic Carralion
>
> Someone said that he is a spy and works for the halflings. That's
> what I
> heard the one and only time I saw him - but I was only passing thru.
>
> Sylly
>
> -----Original Message-----
> From: John Kim [mailto:kim@...]
> Sent: Saturday, June 05, 1999 5:20 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Interesting Benefit of
> Charismatic Carralion
>
> From: John Kim <kim@...>
>
> On Fri, 4 Jun 1999, Greg Limes wrote:
> > John Kim wrote:
> >
> > > We discussed this on the monk list. Apparently
> the way
> it
> > > works is that each necklace/belt you turn in
> raises your
> > > faction, each time you kill Mooto raises your
> faction,
> each
> > > time you kill Gunrich lowers your faction. Once
> you get
> > > enough faction, you get the ring.
> >
> > Killing Gunrich lowers your faction? ARGH!
> >
> > 1) I've been given no hint in the game that
> Gunrich is
> anything
> > but just another named NPC, like Mooto only
> easier.
> >
> > 2) When I kill Gunrich, I get *no* faction adjust
> messages.
>
> That is just what I've heard. If you've actually
> killed him
> and gotten no message, then I'm inclined to believe
> there is
> no faction loss for killing him.
>
> --
> John H. Kim
> kim@...
>
>
>
>
> ------------------------------------------------------------------------
> Looking for a new hobby? Want to make a new friend?
>
> http://www.onelist.com
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> at
> ONElist!
>
>
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>
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> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 10
> Date: Mon, 07 Jun 1999 09:24:55 PDT
> From: Rokenn of Karana <rokenn@...>
> Subject: Re: Weaknesses to invisibility song
>
> Unless it has been changed in the last two weeks the effect DOES
> linger for
> the 15 secs after they leave the radius. I used it to help a solo
> player
> get out of Upper Guk with out causing a train :) Good trade since
> he cast
> Regenerate on me for the aid. The most annoying thing with this
> song to me
> is the fact it will randomly stop working for a tick, no missed
> note, no
> invis canceling action on my part. This can be deadly when using
> the song
> to scout a hostile area, I started a fairly good sized train once in
> Guk
> because of this.
>
>
> Rokenn Swiftsong
> Master Brewer of Societus Argenti
> Karana Server
>
>
>
> >From: John Kim <kim@...>
> >Reply-To: eqbards@onelist.com
> >To: eqbards@onelist.com
> >Subject: [eqbards] Weaknesses to invisibility song
> >Date: Mon, 7 Jun 1999 11:55:44 -0400 (EDT)
> >
> >From: John Kim <kim@...>
> >
> >Couple things I've learned about the invisibility song.
> >
> >1) The effect does not "linger" if your party members move out
> >of range like other bard songs do. When they move out of
> >range, they immediately blink into sight. This seriously
> >decreases its usefulness for group movement and corpse
> >recovery.
> >
> >2) If one of your party members blinks into sight and is
> >attacked, then moves back into the song's influence, the next
> >song tick the mobs will start attacking you even though you
> >are still invisible. Your song helped someone being attacked,
> >so they will now attack you, invisibile or not.
> >
> >3) My friends were telling me that the song was canceling
> >their invisibility to undead.
> >
> >In short, the song is probably only useful in solo play, and
> >if your group is not moving. Disappointing to say the least.
> >Anyone know if it's intended to be this way? Perhaps we could
> >petition to get (1) fixed. The effect does "linger" with you
> >for two ticks if you stop singing.
> >
> >--
> >John H. Kim
> >kim@...
> >
> >
>
> >------------------------------------------------------------------------
> >Where do some of the Internet's largest email lists reside?
> >http://www.onelist.com
> >At ONElist - the most scalable and reliable service on the
> Internet.
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>
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> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 11
> Date: Mon, 7 Jun 1999 12:33:19 -0400
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> Subject: Re: Weaknesses to invisibility song
>
> when they implement the /follow command invis will be a LOT more
> useful
> song.
>
> Shada Silverleaf, Level 41 Bard, Mithaniel Marr
>
>
> -----Original Message-----
> From: Rokenn of Karana [mailto:rokenn@...]
> Sent: Monday, June 07, 1999 9:25 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Weaknesses to invisibility song
>
>
> From: Rokenn of Karana <rokenn@...>
>
> Unless it has been changed in the last two weeks the effect DOES
> linger for
> the 15 secs after they leave the radius. I used it to help a solo
> player
> get out of Upper Guk with out causing a train :) Good trade since
> he cast
> Regenerate on me for the aid. The most annoying thing with this
> song to me
> is the fact it will randomly stop working for a tick, no missed
> note, no
> invis canceling action on my part. This can be deadly when using
> the song
> to scout a hostile area, I started a fairly good sized train once in
> Guk
> because of this.
>
>
> Rokenn Swiftsong
> Master Brewer of Societus Argenti
> Karana Server
>
>
>
> >From: John Kim <kim@...>
> >Reply-To: eqbards@onelist.com
> >To: eqbards@onelist.com
> >Subject: [eqbards] Weaknesses to invisibility song
> >Date: Mon, 7 Jun 1999 11:55:44 -0400 (EDT)
> >
> >From: John Kim <kim@...>
> >
> >Couple things I've learned about the invisibility song.
> >
> >1) The effect does not "linger" if your party members move out
> >of range like other bard songs do. When they move out of
> >range, they immediately blink into sight. This seriously
> >decreases its usefulness for group movement and corpse
> >recovery.
> >
> >2) If one of your party members blinks into sight and is
> >attacked, then moves back into the song's influence, the next
> >song tick the mobs will start attacking you even though you
> >are still invisible. Your song helped someone being attacked,
> >so they will now attack you, invisibile or not.
> >
> >3) My friends were telling me that the song was canceling
> >their invisibility to undead.
> >
> >In short, the song is probably only useful in solo play, and
> >if your group is not moving. Disappointing to say the least.
> >Anyone know if it's intended to be this way? Perhaps we could
> >petition to get (1) fixed. The effect does "linger" with you
> >for two ticks if you stop singing.
> >
> >--
> >John H. Kim
> >kim@...
> >
> >
>
> >------------------------------------------------------------------------
> >Where do some of the Internet's largest email lists reside?
> >http://www.onelist.com
> >At ONElist - the most scalable and reliable service on the
> Internet.
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>
> ------------------------------------------------------------------------
> Having difficulty getting "in synch" with list members?
> http://www.onelist.com
> Try ONElist's Shared Calendar to organize events, meetings and more!
>
>
>
>
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> ___
>
>
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> ___
>
> Message: 12
> Date: Mon, 07 Jun 1999 10:32:00 PDT
> From: Danny Byers <mrbags@...>
> Subject: battle drum?
>
> i was wondering if any of our 30+ bards on this list has gotten to
> use this
> item. it comes from a 30+ named gypsy musician in mistmoore. I
> asked a
> person that killed the musician if it was a lore item or magical or
> anything, but as far as he could tell, it was neither. it has the
> same wt
> 0.5 as a regular drum, so I am curious to know if it improves songs
> any when
> used with songs. Since it was off a named mob, the guy did not want
> to sell
> it to me just yet, because no one knew the worth. anyone know about
> this?
>
> Learic Lovejam of Xegony.
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 13
> Date: Mon, 7 Jun 1999 12:37:04 -0500
> From: Mike Roach <mroach@...>
> Subject: Re: Weaknesses to invisibility song
>
> I think I missed something in the thread, what is the "/follow"
> command I
> have seen a few people mention?
>
> -Faras of Qeynos
>
> > -----Original Message-----
> > From: Garramone, Michael (CCI-Las Vegas)
> > [mailto:Michael.Garramone@...]
> > Sent: Monday, June 07, 1999 11:33 AM
> > To: 'eqbards@onelist.com'
> > Subject: Re: [eqbards] Weaknesses to invisibility song
> >
> >
> > From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> >
> > when they implement the /follow command invis will be a LOT
> > more useful
> > song.
> >
> > Shada Silverleaf, Level 41 Bard, Mithaniel Marr
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 14
> Date: Mon, 7 Jun 1999 13:48:38 -0400
> From: "A.Rubman" <Naturdoc@...>
> Subject: Re: Weaknesses to invisibility song
>
> It doesn't exist yet, its a new feature on the Test Server.
>
> Someone should go there and find out what it does and how it works
> first, then tell all us crazy bards :)
>
> -Luini from Innoruk-
>
> -----Original Message-----
> From: Mike Roach <mroach@...>
> To: <eqbards@onelist.com>
> Date: Monday, June 07, 1999 1:45 PM
> Subject: Re: [eqbards] Weaknesses to invisibility song
>
>
> >From: Mike Roach <mroach@...>
> >
> >I think I missed something in the thread, what is the "/follow"
> command
> I
> >have seen a few people mention?
> >
> >-Faras of Qeynos
> >
> >> -----Original Message-----
> >> From: Garramone, Michael (CCI-Las Vegas)
> >> [mailto:Michael.Garramone@...]
> >> Sent: Monday, June 07, 1999 11:33 AM
> >> To: 'eqbards@onelist.com'
> >> Subject: Re: [eqbards] Weaknesses to invisibility song
> >>
> >>
> >> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> >>
> >> when they implement the /follow command invis will be a LOT
> >> more useful
> >> song.
> >>
> >> Shada Silverleaf, Level 41 Bard, Mithaniel Marr
> >
>
> >-----------------------------------------------------------------------
> -
> >Where do some of the Internet's largest email lists reside?
> >http://www.onelist.com
> >At ONElist - the most scalable and reliable service on the
> Internet.
> >
> >
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 15
> Date: Mon, 7 Jun 1999 13:56:13 -0400
> From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> Subject: Re: Weaknesses to invisibility song
>
> was put on test server last week, hopefully regular servers soon.
> not sure
> how it is used yet, but you will be able to automatically follow
> another
> player.
>
> Shada Silverleaf, Level 41 Bard, Mithaniel Marr
>
>
> -----Original Message-----
> From: Mike Roach [mailto:mroach@...]
> Sent: Monday, June 07, 1999 10:37 AM
> To: 'eqbards@onelist.com'
> Subject: Re: [eqbards] Weaknesses to invisibility song
>
>
> From: Mike Roach <mroach@...>
>
> I think I missed something in the thread, what is the "/follow"
> command I
> have seen a few people mention?
>
> -Faras of Qeynos
>
> > -----Original Message-----
> > From: Garramone, Michael (CCI-Las Vegas)
> > [mailto:Michael.Garramone@...]
> > Sent: Monday, June 07, 1999 11:33 AM
> > To: 'eqbards@onelist.com'
> > Subject: Re: [eqbards] Weaknesses to invisibility song
> >
> >
> > From: "Garramone, Michael (CCI-Las Vegas)"
> <Michael.Garramone@...>
> >
> > when they implement the /follow command invis will be a LOT
> > more useful
> > song.
> >
> > Shada Silverleaf, Level 41 Bard, Mithaniel Marr
>
>
> ------------------------------------------------------------------------
> Where do some of the Internet's largest email lists reside?
> http://www.onelist.com
> At ONElist - the most scalable and reliable service on the Internet.
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 16
> Date: Mon, 7 Jun 1999 10:00:22 -1000
> From: "Reece, Tom CPT - 30th Signal Bn"
> <ReeceT@...>
> Subject: Galtin's misadventure + some questions about corpses in the
> ocean
>
> Last night while waiting for the boat on the Butcherblock dock I
> volunteered
> to assist another player locate his corpse. He said that he crashed
> while
> riding the boat and that when he logged back on he started out at
> the bottom
> of the ocean. He eventually ran out of stamina and died. He also
> stated
> that his corpse was somewhere in the ocean in the Butcherblock zone.
> I
> started singing the locating song and immediately got a bearing on
> his
> corpse. I told him to follow me and I jumped into the ocean. I
> continued
> swimming along the bearing until I ran into the zone barrier. I was
> underwater at the time I ran into the zone barrier. His corpse was
> nowhere
> in sight. At this point, I apparently encountered a bug because I
> could no
> longer swim in any direction. It was like I was stuck to the zone
> barrier.
> I still had plenty of air left but all attempts at breaking away
> from the
> zone were unsuccessful. I tried every arrow key, the PageUp key, and
> PageDown key. Nothing. I eventually drowned myself.
>
> When I died, I got the overhead view of my corpse. The funny thing
> is that
> there was someone (in full armor) walking around the bottom of the
> ocean
> next to my corpse. The person had two names but I couldn't tell if
> it was a
> player or a NPC. It looked like a human and I know for certain it
> wasn't a
> dwarven guard. I know bards have an underwater breathing song
> (unfortunately for me I'm not high enough yet to sing it) but does
> the song
> allow you to walk on the bottom of the ocean? Do other classes have
> spells
> that allow them to breathe underwater?
>
> Now my character is back in Freeport and will have to ride the boat
> back to
> retrieve his corpse. Adding insult to injury, I won't have time to
> retrieve
> my corpse before the boat leaves Butcherblock so I will have to wait
> until
> it makes the round trip back from Freeport. Bummer.
>
> Here is what I would like to know:
>
> 1) Was getting stuck in the zone barrier a bug or what was supposed
> to
> happen?
> 2) Since my corpse is right at the zone border, will I get stuck
> again if I
> try to retrieve it? Can I use the /corpse command underwater to
> pull my
> corpse away from the zone border?
> 3) Why did the locate song not lead me to the other player's
> corpse? My
> theory is that his corpse was not in the Butcherblock zone but in
> the Ocean
> of Tears zone. Will the locate corpse zone still point you in the
> right
> direction even if you are not in the same zone as the corpse you are
> looking
> for? If the other player's corpse was indeed in the Ocean of Tears
> zone
> then I guess the answer to this question is yes. If his corpse was
> in the
> Butcherblock zone then it makes the situation even more puzzling.
> 4) What is the most likely explanation for the character walking on
> the
> bottom of the ocean? Another player or just another bug?
> 5) At the time I drowned, there were no GMs online for me to
> /petition.
> Assuming one is online the next time I play, will they automatically
> retrieve my corpse for me since it is at the bottom of the ocean? I
> sure
> hope so because I don't relish the idea of having to go back to
> retrieve it.
>
> Thanks ahead of time for any replies.
>
> Galtin
> Bard of the 14th Chorus
> E'ci
>
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 17
> Date: Mon, 07 Jun 1999 15:02:58 -0500
> From: Jason Rochelle <jasroc@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
> > 2) Since my corpse is right at the zone border, will I get stuck
> again if I
> > try to retrieve it? Can I use the /corpse command underwater to
> pull my
> > corpse away from the zone border?
>
> yes, /corpse works underwater
>
> > 3) Why did the locate song not lead me to the other player's
> corpse?
>
> In my experience if you target a player with no corpse in the zone,
> you
> get the same message saying that you sense a corpse in this
> direction,
> but it does not actually turn you in any direction. Maybe you were
> already pointing in that direction, and just though it was pulling
> you?
>
> They should really fix this to have the song end if there is no
> corpse
> in the zone.
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 18
> Date: Mon, 07 Jun 1999 16:18:48 -0400
> From: "John Robertson" <johnr@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
> >
>
> Ouch, this certainly seems like a sticky situation...
>
>
> >
> > 1) Was getting stuck in the zone barrier a bug or what was
> supposed to
> > happen?
>
> No, that's definately a bug.
>
>
> >
> > 2) Since my corpse is right at the zone border, will I get stuck
> again if I
> > try to retrieve it? Can I use the /corpse command underwater to
> pull my
> > corpse away from the zone border?
>
> You should be able to, but you have to be pretty close for this to
> work. You
> will likely have to swim to the bottom for it to work.
>
> >
> > 3) Why did the locate song not lead me to the other player's
> corpse? My
> > theory is that his corpse was not in the Butcherblock zone but in
> the Ocean
> > of Tears zone. Will the locate corpse zone still point you in the
> right
> > direction even if you are not in the same zone as the corpse you
> are looking
> > for? If the other player's corpse was indeed in the Ocean of
> Tears zone
> > then I guess the answer to this question is yes. If his corpse
> was in the
> > Butcherblock zone then it makes the situation even more puzzling.
>
> If the corpse was in the ocean of tears, your song would not have
> located it, so
> the corpse is in the BB zone, but it sounds like it wasn't in the
> correct zone
> space. This bug happened to a friend of mine once when he died due
> to a weird
> treeform bug.
>
>
> >
> > 4) What is the most likely explanation for the character walking
> on the
> > bottom of the ocean? Another player or just another bug?
>
> That is really odd, since players do a swim animation when they are
> underwater.
> It could have been an NPC, or perhaps a GM, but they swim when they
> are
> underwater as well as far as I know.
>
>
> >
> > 5) At the time I drowned, there were no GMs online for me to
> /petition.
> > Assuming one is online the next time I play, will they
> automatically
> > retrieve my corpse for me since it is at the bottom of the ocean?
> I sure
> > hope so because I don't relish the idea of having to go back to
> retrieve it.
> >
>
> GMs make no promises in this regard, but given the circumstances of
> your death
> (including the bug involved) if you are patient a GM will likely
> help you. They
> may not though.
>
> Good luck,
> Jyzan
>
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 19
> Date: Mon, 07 Jun 1999 15:14:23 -0500
> From: Talies the Wanderer <snicker@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
> At 10:00 AM 6/7/99 -1000, you wrote:
> >Here is what I would like to know:
> >
> >1) Was getting stuck in the zone barrier a bug or what was
> supposed to
> >happen?
>
> That sounds like a bug. Everyone else I've heard has told me that
> it
> simply stops you.
>
> >2) Since my corpse is right at the zone border, will I get stuck
> again if I
> >try to retrieve it? Can I use the /corpse command underwater to
> pull my
> >corpse away from the zone border?
>
> You should be able to /corpse it from anywhere. I've even heard
> that now
> you can /corpse out of Lava (perhaps they increased the /corpse
> range).
>
> >3) Why did the locate song not lead me to the other player's
> corpse? My
> >theory is that his corpse was not in the Butcherblock zone but in
> the Ocean
> >of Tears zone. Will the locate corpse zone still point you in the
> right
> >direction even if you are not in the same zone as the corpse you
> are looking
> >for? If the other player's corpse was indeed in the Ocean of Tears
> zone
> >then I guess the answer to this question is yes. If his corpse was
> in the
> >Butcherblock zone then it makes the situation even more puzzling.
>
> MAJOR bug there. Unless his corpse was beneath the world - in which
> case,
> it DID lead you to him. Only his body was a million miles under you.
>
> >4) What is the most likely explanation for the character walking on
> the
> >bottom of the ocean? Another player or just another bug?
>
> Most likely an NPC, actually - probably one who was lost. Possibly
> a Bard
> with Tarew's Aquatic Ayre, but you'd have to ask around. FYI in
> weird
> situations, don't be afraid to hammer on the "Screenshot" key a few
> times.
> It's amazing what details you missed that you can locate later from
> a
> screenshot.
>
> >5) At the time I drowned, there were no GMs online for me to
> /petition.
> >Assuming one is online the next time I play, will they
> automatically
> >retrieve my corpse for me since it is at the bottom of the ocean?
> I sure
> >hope so because I don't relish the idea of having to go back to
> retrieve it.
>
> They will certainly retrieve his - but what I would do is petition a
> GM
> with the initial problem, and then offer to attempt the retrieval on
> your
> own, if they will watch to make sure that you do not get trapped
> again. It
> DOES seem to be a bug, but it's not verifiable (like a corpse under
> the
> world is) so they will be hard pressed to prove it, and the hard
> rule is
> "If you cannot prove it was a bug, you cannot help them." You can
> mention
> to them that the reason you want them to "watch over you" is because
> the
> bug will likely cause you to die before you can /corpse your body.
>
> Oh - and have you thought about using the jig o' vigor to restore
> your lost
> stamina? I never thought about it before...
>
>
> Talies the Wanderer
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 20
> Date: Mon, 07 Jun 1999 13:24:00 -0700
> From: "Steven S. Klug" <sklug@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
> Just a tip. If you type "/who corpse" it will tell you if you have
> any
> corpses of yours in the zone.
>
>
> At 03:02 PM 6/7/99 -0500, you wrote:
> >From: Jason Rochelle <jasroc@...>
> >
> >> 2) Since my corpse is right at the zone border, will I get stuck
> again
> if I
> >> try to retrieve it? Can I use the /corpse command underwater to
> pull my
> >> corpse away from the zone border?
> >
> >yes, /corpse works underwater
> >
> >> 3) Why did the locate song not lead me to the other player's
> corpse?
> >
> >In my experience if you target a player with no corpse in the zone,
> you
> >get the same message saying that you sense a corpse in this
> direction,
> >but it does not actually turn you in any direction. Maybe you were
> >already pointing in that direction, and just though it was pulling
> you?
> >
> >They should really fix this to have the song end if there is no
> corpse
> >in the zone.
> >
>
> >------------------------------------------------------------------------
> >Having difficulty getting "in synch" with list members?
> >http://www.onelist.com
> >Try ONElist's Shared Calendar to organize events, meetings and
> more!
> >
> Steven S. Klug
> -- sklug@...
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 21
> Date: Mon, 07 Jun 1999 15:28:18 +0000
> From: Brandon Kassebaum <kassebaum@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
> I have had this happen to me before. Just petition next time you
> are in game and a
> guide will bring your corpse to you. Do not try and recover it
> again because it is
> impossible to do so, at least as far as I have seen. make your
> petition something
> like /petition I tried to help another player in OOT and ended up
> stuck in a patch
> of water and drowned. Mine was something of the sort and they just
> told me hang on
> and I appeared on an island in OOT and there was my corpse on the
> dock, Hope that
> helps.
> Penaden Songweaver
> http://www.lostorder.com
>
> John Robertson wrote:
>
> > From: "John Robertson" <johnr@...>
> >
> > >
> >
> > Ouch, this certainly seems like a sticky situation...
> >
> > >
> > > 1) Was getting stuck in the zone barrier a bug or what was
> supposed to
> > > happen?
> >
> > No, that's definately a bug.
> >
> > >
> > > 2) Since my corpse is right at the zone border, will I get
> stuck again if I
> > > try to retrieve it? Can I use the /corpse command underwater to
> pull my
> > > corpse away from the zone border?
> >
> > You should be able to, but you have to be pretty close for this to
> work. You
> > will likely have to swim to the bottom for it to work.
> >
> > >
> > > 3) Why did the locate song not lead me to the other player's
> corpse? My
> > > theory is that his corpse was not in the Butcherblock zone but
> in the Ocean
> > > of Tears zone. Will the locate corpse zone still point you in
> the right
> > > direction even if you are not in the same zone as the corpse you
> are looking
> > > for? If the other player's corpse was indeed in the Ocean of
> Tears zone
> > > then I guess the answer to this question is yes. If his corpse
> was in the
> > > Butcherblock zone then it makes the situation even more
> puzzling.
> >
> > If the corpse was in the ocean of tears, your song would not have
> located it, so
> > the corpse is in the BB zone, but it sounds like it wasn't in the
> correct zone
> > space. This bug happened to a friend of mine once when he died
> due to a weird
> > treeform bug.
> >
> > >
> > > 4) What is the most likely explanation for the character walking
> on the
> > > bottom of the ocean? Another player or just another bug?
> >
> > That is really odd, since players do a swim animation when they
> are underwater.
> > It could have been an NPC, or perhaps a GM, but they swim when
> they are
> > underwater as well as far as I know.
> >
> > >
> > > 5) At the time I drowned, there were no GMs online for me to
> /petition.
> > > Assuming one is online the next time I play, will they
> automatically
> > > retrieve my corpse for me since it is at the bottom of the
> ocean? I sure
> > > hope so because I don't relish the idea of having to go back to
> retrieve it.
> > >
> >
> > GMs make no promises in this regard, but given the circumstances
> of your death
> > (including the bug involved) if you are patient a GM will likely
> help you. They
> > may not though.
> >
> > Good luck,
> > Jyzan
> >
> >
> ------------------------------------------------------------------------
> > Got an opinion?
> > http://www.onelist.com
> > Make it count! Sign up for the ONElist Weekly Survey now.
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 22
> Date: Mon, 7 Jun 1999 10:33:40 -1000
> From: "Reece, Tom CPT - 30th Signal Bn"
> <ReeceT@...>
> Subject: Re: Galtin's misadventure + some questions about corpse s
> in the ocean
>
> > FYI in weird situations, don't be afraid to hammer on the
> "Screenshot" key
> > a few times.
> > It's amazing what details you missed that you can locate later
> from a
> > screenshot.
> >
> How do you take a screenshot? Do you just hit the PrtScn
> button or
> is there another button to push?
>
> > Oh - and have you thought about using the jig o' vigor to restore
> your
> > lost
> > stamina? I never thought about it before...
> >
> Running out of stamina wasn't my problem. I was stuck
> underwater
> and ran out of air. I learned about singing the stamina song while
> swimming
> a couple of weeks ago. While on the boat in the OOT my PC locked
> up. When
> I logged back on I was at the bottom of the ocean. After reaching
> the top,
> I started the song and swam across the entire OOT until I reached
> the last
> dock before you reach Butcherblock. Wouldn't have been able to do
> it unless
> I had the stamina song. That's the only time I have ever had to use
> the
> stamina song since I've been playing the character. Anyway, it took
> me over
> 45 minutes real time to get to the dock. Raised my swimming skill
> by 40
> points during the trip. That was the only good thing that came out
> of the
> whole deal.
>
> Galtin
> E'ci
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 23
> Date: Mon, 7 Jun 1999 15:33:40 -0500
> From: "Donny Dane" <ddane@...>
> Subject: Re: Galtin's misadventure + some questions about corpses in
> the ocean
>
>
>
> > -----Original Message-----
> > From: Talies the Wanderer [mailto:snicker@...]
> > Sent: Monday, June 07, 1999 3:14 PM
> > To: eqbards@onelist.com
> > Subject:
> >
> >
> > From: Talies the Wanderer <snicker@...>
> >
> > At 10:00 AM 6/7/99 -1000, you wrote:
> > >Here is what I would like to know:
> > >
> > >1) Was getting stuck in the zone barrier a bug or what was
> supposed to
> > >happen?
> >
> > That sounds like a bug. Everyone else I've heard has told me that
> it
> > simply stops you.
> >
> > >2) Since my corpse is right at the zone border, will I get
> > stuck again if I
> > >try to retrieve it? Can I use the /corpse command underwater to
> pull my
> > >corpse away from the zone border?
> >
> > You should be able to /corpse it from anywhere. I've even heard
> that now
> > you can /corpse out of Lava (perhaps they increased the /corpse
> range).
>
> This is probably still only on the test server, like the /follow
> command,
> and, what I read was that you can't /corpse from lava, but you can
> /loot.
>
> >
> > >3) Why did the locate song not lead me to the other player's
> corpse? My
> > >theory is that his corpse was not in the Butcherblock zone but
> > in the Ocean
> > >of Tears zone. Will the locate corpse zone still point you in
> the right
> > >direction even if you are not in the same zone as the corpse you
> > are looking
> > >for? If the other player's corpse was indeed in the Ocean of
> Tears zone
> > >then I guess the answer to this question is yes. If his corpse
> > was in the
> > >Butcherblock zone then it makes the situation even more puzzling.
> >
> > MAJOR bug there. Unless his corpse was beneath the world - in
> which case,
> > it DID lead you to him. Only his body was a million miles under
> you.
> >
>
> IF his corpse was in the OOT zone, then you should have received a
> message
> like:
> "There is no corpse by that identification in this zone" or similar.
> I've
> gotten
> that a few times, when a player has a) lost a corpse or b) was just
> confused
> about
> which zone they actually died in.
>
> > >4) What is the most likely explanation for the character walking
> on the
> > >bottom of the ocean? Another player or just another bug?
> >
> > Most likely an NPC, actually - probably one who was lost.
> Possibly a Bard
> > with Tarew's Aquatic Ayre, but you'd have to ask around. FYI in
> weird
> > situations, don't be afraid to hammer on the "Screenshot" key a
> few times.
> > It's amazing what details you missed that you can locate later
> from a
> > screenshot.
>
> Some NPC's don't seem to have a 'swimming' animation. Once, at the
> docks in
> Freeport, I was swimming around, and the girl that normally stands
> on the
> end of
> the dock was down on the ocean floor, still fishing. So this could
> have
> been an NPC
> that wandered off the beaten path. I'm not real familiar with the
> BB zone,
> but I
> don't remember any wandering human or elf NPC's, at least not near
> the
> docks. There
> are some elves there at the docks though they don't seem to walk
> around.
>
> >
> > >5) At the time I drowned, there were no GMs online for me to
> /petition.
> > >Assuming one is online the next time I play, will they
> automatically
> > >retrieve my corpse for me since it is at the bottom of the ocean?
> I sure
> > >hope so because I don't relish the idea of having to go back to
> > retrieve it.
> >
> > They will certainly retrieve his - but what I would do is petition
> a GM
> > with the initial problem, and then offer to attempt the retrieval
> on your
> > own, if they will watch to make sure that you do not get trapped
> > again. It
> > DOES seem to be a bug, but it's not verifiable (like a corpse
> under the
> > world is) so they will be hard pressed to prove it, and the hard
> rule is
> > "If you cannot prove it was a bug, you cannot help them." You can
> mention
> > to them that the reason you want them to "watch over you" is
> because the
> > bug will likely cause you to die before you can /corpse your body.
> >
> > Oh - and have you thought about using the jig o' vigor to restore
> > your lost
> > stamina? I never thought about it before...
> >
>
> Heh...I crashed in the OOT zone, once. My ISP dropped out from
> under me,
> and
> when I finally got back in, I was at the ocean floor. I swam over
> hmm...half the
> zone (I was halfway between the two dock islands). I kept the jig
> going the
> entire time, and never once did my stamina bar drop. And, my
> swimming skill
> went
> from nearly nothing (5 or 6) to about 35 during that swim. Pretty
> boring,
> actually.
>
> >
> > Talies the Wanderer
> >
> >
>
> Good Luck and Song,
>
> MacGrough, Solusek Ro
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 24
> Date: Mon, 07 Jun 1999 16:37:59 -0500
> From: Talies the Wanderer <snicker@...>
> Subject: Re: Galtin's misadventure + some questions about corpse s
> in the ocean
>
> At 10:33 AM 6/7/99 -1000, you wrote:
> > How do you take a screenshot? Do you just hit the PrtScn
> button or
> >is there another button to push?
>
> Heh - I must confess, I remapped my keys and no longer recall the
> default
> setting - but it should be on that quick-reference card you got with
> the
> game (I'm at work, and my card is at home.)
>
> Good luck!
>
> Talies the Wanderer
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
> Message: 25
> Date: Mon, 07 Jun 1999 15:47:35 -0700
> From: Doug Donaldson <doug@...>
> Subject: Re: Galtin's misadventure + some questions about corpse s
> in the ocean
>
> At 04:37 PM 06/07/1999 -0500, you wrote:
> >From: Talies the Wanderer <snicker@...>
> >
> >At 10:33 AM 6/7/99 -1000, you wrote:
> > > How do you take a screenshot? Do you just hit the PrtScn
> button or
> > >is there another button to push?
> >
> >Heh - I must confess, I remapped my keys and no longer recall the
> default
> >setting - but it should be on that quick-reference card you got
> with the
> >game (I'm at work, and my card is at home.)
>
>
> Screenshot key is Numberpad "-" button by default.
>
>
> Twen - Bard - The Rathe
> Doug Donaldson (250)549-2911
> Service Manager (250)542-4130 fax
> Doctor Electronics doug@...
>
>
>
>
>
____________________________________________________________________________
> ___
>
>
____________________________________________________________________________
> ___
>
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