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Message ID: 16459
Date: Mon Mar 20 23:18:03 GMT 2000
Author: kim@stormhaven.org
Subject: Re: [eqbards] Balance in Eq, not Class balance (OT?)
>Actually, about a month into Final, they increased the damage
> game and it has never recovered. By adding hp's instead of increasing
> damage dealt, too low partly due to the dual wield bug, they totally changed
> the way mobs must be fought. In the old days DoT's weren't so powerfulIt's interesting that you phrase it that way. You're only
> because the mobs would often die before they ran their course. Now mobs
> have so many hp's all the DoT's run thru and even run out. DD's and melee
> attacks though have been reduced in effect.
> The reason melee types suffer from the change from fast to steady when itI disagree with this. A melee person's ability to damage a
> seems counterintuitive is deceptive. Although the melee class has more
> 'time' it seems to do damage and is thus more effective, in reality this
> isn't so. Unlike the DoT which is fire and forget, the melee class is on a
> different clock. The DoT is on 'real time'. If a fight lasts longer it
> does more damage. The melee person is on 'hp time'. No matter how long a
> fight lasts, the melee person's clock is limited to his/her own hp's. When
> they run out, the person is done fighting whether the fight is over or not.
> This explains many of Verant's misconceptions. If hp's of mobs were less,I do agree with your assessment that this is why wizards are
> as in Beta, then Wizards would be very balanced. Melee types would die less