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Message ID: 16598
Date: Wed Mar 22 01:00:21 GMT 2000
Author: Bill Mann
Subject: Re: [eqbards] UPDATE 2 - we're getting there!


Ack! I got this in just as I mailed out my idea on a tp song (gathers group
from anywhere in the game, EXCEPT the zone you're in)... lemme see if I can
pretty it up.

Bardo's Symphonic Gathering
Instrument needed: Flute (especially so you don't sing it accidentally
o)~ )
Range: All zones but the one the singer is in.
While not being a FULL teleport song, it would clearly add to a bard's
usefulness without unbalanceing the class or a group. A member drop from
your group? No big deal, send out your group leader to invite someone else
to the group, then bring them back with this song. With the same-zone
limitation, there is no chance of PoS abuse or threat of creating a train.
Included would be a message box with yes or no answers similar to the ones
that pop up on a rez.

-=B=-
-----Original Message-----
From: Tork <tdomeii@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Tuesday, March 21, 2000 6:16 PM
Subject: [eqbards] UPDATE 2 - we're getting there!


>From: Tork <tdomeii@...>
>
>On to a compendium of ideas. I am not making any judgements on them, but
>I did take the liberty of combining similar ideas and/or taking the most
>well written version of an idea and posting that. I will attribute all
>song ideas to eqbards@onelist.com unless you explicitly email me
>(privately if you want, gww6e@...) to say otherwise.
>
>My comments are marked with a *.
>
>1. Party Bind
>We did not want a bind song if it was identical to casters, however if the
>song allowed you to bind anyone anyplace (melees included) then with spell
>reagent costs and mana tolls, we would certainly welcome it, especially at
>higher (51+) levels since expansion zones are rumored to be mammoth in
>scale.
>
>2. Upgrade to Clouding (was: Party invis vs undead)
>An upgrade to Clouding that combined invis, invis vs undead and sneak
>(meaning no spell graphic) since this would give us an ability no single
>caster can provide (both invis types) and the no spell graphic would be a
>boon to +PvP servers.
>
>
>3. Upgraded charm. Everyone and his brother (over 35 responses) wanted
>this and hey, I do too. :)
>
>
>4. Upgrade to clouding. Nuff said, and I think I summed it up that we'd
>like a song that can provide both types of invis.
>*duplicated and deprecated by 2, I’m going to remove it. -Tork
>
>
>5. An improved damage shield. This appears to be drawing interest:
>
>Denon's Sonic Reflection
>Brass
>Gives all party members a damage reflection shield. Causing a portion of
>the damage done to them in combat (melee & non-melee) to be reflected back
>at the attacker).
>
>
>6. An improved AE DoT with added effect (stamina drain being a common
>thread, the other was a lifetap affect). Question at large: do mobs have
>stamina and if so, does it impact their ability to fight?
>
>*More work is needed here. -Tork
>
>
>7. Upgrade to selo's OR remove hard speed cap.
>*I personally want the cap removed vice burning another spell slot on an
>upgrade. -Tork
>
>
>8. Upgrade to clarity.
>
>Cassandra's Clarified Elegy
>Provides clarity2 (whatever that might be) + (limited?) elegy effect.
>
>*Is this warranted? -Tork
>
>
>9. Upgrade to MR debuffing abilities.
>
>Denon's Fog of War. AE snare. AE slow attack speed. AE Dot. AE magic
>debuff (30 pts at least). effect of fog?
>
>*I like where this is going, anyone want to help fill in the blanks? -Tork
>
>
>10. One-way teleport (self only? to bard guild?).
>*superseded by Call to Arms, number 17. I will remove this unless there
>is debate otherwise. –Tork
>
>
>11. Mem blur song.
>
>Fitful's Forgetful Improv
>Voice
>Causes the target to become so fixated on the improv that it forgets
>whatever else it was dong. Drawback: Bard possibly left on hate list.
>
>*No further discussion on this? Given how powerful mobs are going to be,
>perhaps make it AE and not break mez? -Tork
>
>
>12. Upgraded Atk Song
>Since we are out speed buffed by enchanters, a straight addition to Atk
>with an added component. Most commonly heard suggestion: rune type
>shielding. Other suggestions: massive ac bonus, massive regeneration
>effect, massive MR buff.
>
>*Definitely more ideas needed here. We all know we need and deserve a
>song like this and we all know we’re gonna get some VoV upgrade. Let’s
>help steer GZ and company in the right direction. -Tork
>
>
>13. A proc song
>The Chromatic Scale
>Level: 36th
>Skill: Singing
>Description: A chromatic scale is all the notes an instrument is capable
>of producing, generally played starting from the lowest to the highest and
>then back down; slurred up (ligato), tongued down (staccato). The
>Chromatic Scale when song by the bard would act much as the Vampiric
>Embrace necro spell in that it imparts a proc to melee attacks however the
>twist is that there would be 5 different types which randomly kick off:
>magic, fire, cold, disease and poison based attacks. These would be DD's -
>there by filling in our missing DD ability, but in a uniquely bard fashion
>(group based, becomes more powerful as you add members and err... randomly
>good -- maybe. hehe). Verant of course would come up with some cute
>little chromatic sparkles to surround us and multi colored blasts as the
>proc goes off. :)
>
>
>14. A bard additive song
>Cinda's Companion Cantata
>Level: 49th+
>Skill: Variable (see below)
>Description: A cantata is a composition scored for many parts at once,
>incorporating both voice and instrumental accompaniment, hence this song
>would allow bards in the same group to ally their voices in song to
>intensify the effects of a common song – to "stack" the same song, perhaps
>with at 100*(2-((6-n)^(1/6)))% effectiveness, where n is the number of
>bards playing cantata. Yes, this could be exceptionally powerful, what
>with twisting and all, but this could easily be limited to only effect the
>"top" bard song in the spell list of the lead singer, whilst the
>"recovery" period of stopping the song would be such that twisting
>wouldn't be possible if you were a cantata player.
>Example: A group composed of 1 warrior and 2 bards stops to rest. Bard 1
>begins to sing Hymn, only to be joined in song by bard 2 with Cinda's
>Cantata - boosting regeneration by their now intensity music (by the SWAG
>formula above that would be a +69%).
>Full stacking numbers would be:
>n +%
>--------
>1 69
>2 74
>3 80
>4 88
>5 100
>
>*Anyone got any better ideas? -Tork
>
>
>15. Song of Silence
>Solon's Song of Silence
>Effect: NON-PARTY: Silence.
>
>PBAE, fixed radius, 2 tick negate casting. NPC has one chance to resist
>intial and to break free
>each tick there after. Lute for enhanced effects. Save versus Magic.
>
>*I love this idea personally, anyone care to add more? I want to flesh it
>out and will take action if no one objects. -Tork
>
>
>16. Serious upgrade to healing. (NB: of all the issues brough up, this
>needs the most serious analysis btw.)
>
>*Hopefully I’m on the right path with that I have now, but please correct
>me if I’m wrong. -Tork
>
>Currently at 50th with a store bought lute:
>Niv’s=15 hp/tick
>Hymn=17 hp/tick
>Total=roughly 30hp/tick
>
>Typical mobs encountered at that level hit in low 100’s, double hit 100%
>of the time and have an approximate delay of 25. As a damage per second
>figure, that approaches 80 damage/second, 3 seconds/tick, 240 damage/tick.
> Regeneration factor: 12.5%.
>Scaling to 60th,
>Niv’s=22 hp/tick
>Hymn=22 hp/tick
>Total=roughly 44 hp/tick
>
>To maintain this balance, a typical L60 encounter mob can have a damage
>per second output of 352, 117 damage/sec, or assuming a similar delay of
>25 and double hitting 100% of the time, a per blow damage of 146.
>
>We know this not to be the case as plane of sky “yard trash” easily
>eclipses this figure. Therefore, we are in need of an upgrade to healing.
>
>
>17. Melanie’s Call to Arms
>
>*I removed the nix hate list bit as per some very valid points brought up.
>-Tork
>
>Trying to come up with a song that is
>1) extremely powerful
>2) no other class has
>3) makes bards extremely wanted on raids (a la enchanters)
>4) and has coding already built into the game
>
>I came up with a song that is the opposite of Melanie's Mellifluous
>Motion. A song that teleports all party members in the zone to the bards
>location.
>Name: Melanie's Call to Arms
>This song would be extremely useful in conjunction with a binding group
>leader. Imagine doing an Efreeti Raid in SolB and wanting to bring in
>other members since some need to leave. Instead of breaking through again
>the group leader would be bound at zoneline, group up the bard and gate
>back to his bindpoint. The group leader would then group up the 4 new
>members and the song would be sung and would teleport everyone back to the
>bard. There are a few problems with this that may make it too powerful.
>Such as Plane of Sky (never been myself) where this song could not be used
>to bypass the teleporters etc This song combined with Selo's would make
>the bard extremely wanted in any group, but especially raids. The song may
>need to use up mana, although I really don't want all our songs using up
>mana.
>
>
>18. Group damage dispersion/distribution
>Name: Song of Solidarity *New name suggestions anyone? -Tork
>Function: Whenever a member of the party takes damage, that damage it
>distributed among the party members.
>For example, a 5 person party: The warrior gets hit for 75 (make this
>simple *Smiles*) points of damage. The warrior actually gets hit for 15
>points, and all other party members get hit for 15 points of non-melee
>damage. Very hard to code (probably a lot of logic changes,) but something
>different which would augment the Bard's ability to lessen party downtime.
>(Maybe.)
>
>
>19. On mana regeneration and putting “no mana” into perspective, by John
>H. Kim ;)
>Just to clarify what it means to "buff without exceeding your mana regen
>rate..."
>Say each buff costs you one bubble. Say each buff lasts 60 minutes. Say
>you meditate back one bubble a minute. That means you can keep a maximum
>of 60 buffs up.
>
>How many buffs you can cast going from FM to OOM is pretty irrelevant
>since buffing is almost always done during downtime. What matters is how
>many buffs your mana regeneration rate allows you to maintain.
>
>This is the type of analysis Verant failed to do (and is failing to do)
>every time they go off on one of their "but bards use no mana!" tangents.
>No we don't use mana, but because of the short lifespan of our songs and
>the (relatively) long "casting time" for our songs, it's pretty much the
>same thing as using mana. In fact, you can think of our songs as spells
>that last 12 seconds, require 5 bubbles of mana to cast, and our mana
>regen rate gives us back 5 bubbles every 3 seconds.
>
>20. Upgraded mez capabilities.
>*I’m at a loss here, given that our existing mez song is hopelessly broken
>how can I hope for an upgraded one? At any rate, ideas and suggestions or
>just some one logically and polietly stating the facts surrounding Lullaby
>would be very helpful.
>
>21. What’d I forget? :)
>
>
>*Okay, this format looks like crap, but comments none the less. I will
>reformat tonight and get it in a revision 0 status for release tomorrow to
>the list. Man, this is been a lot of work, but I mean that in the best
>possible way! Hopefully by Thursday morning we can have it polished up.
>
>Thanks,
>-Tork@Nameless
>
>
>
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