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Message ID: 16776
Date: Fri Mar 24 18:53:19 GMT 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Is selos in a group a megataunt?
----- Original Message -----
From: "Ryan Honeyman" <honeyman@...>
To: <eqbards@onelist.com>
Sent: Friday, March 24, 2000 11:46 AM
Subject: Re: [eqbards] Is selos in a group a megataunt?
> From: Ryan Honeyman <honeyman@...>
>
> > something it headed right for me even if they started wacking it before
it
> > arrived to begin pummeling me. Assuming it wasn't my breath, does anyone
> > else notice this?
>
> Manasong has the same effect.
>
> If the NPC heading your way has not been engaged or taunted sufficiently
> any song you play will act as a taunt. The happens a lot to me in the
> Plane of Sky. Monk pulls a mob, mob comes home and sees me up front
> and whacks me once, and then forgets about me the rest of the battle
> after it's taunted and damaged heavier by tanks.
>
> This is something that ties to basic design of the Bard class itself.
>
> In early beta, the Bard sang his/her song to everyone around them.
>
> If a Bard blew by 6 people medding with selo's and a selo's pulse
> caught them, they all would stand up and get the 'Your feet move
> faster' message. Needless to say, /all/ casters hated bards for
> that. Bard song use to reach everyone in the radius. Of course
> this is not desired. Thus instead of Verant recoding their engine
> to send song signals to just party members, it now sends out a pulse
> to everyone and everything in your radius, and then does a check on
> the object to see if it's in your party. If it is, the effect is
> applied, if not the effect is not applied, but it's not ignored.
> It's considered a huge taunt.
>
> If I stood in the middle of 40 people and played any song, I'm
> 'helping' 40 people, and I become an increased value target.
> I've had things B-line for me out of the blue because of this.
> This is also the reason why Bards die so much, or are hated by
> NPCs so much - A coding failure on Verant's part. Instead of
> remedying the base problem, they just patched it. Usually
> taunting and constant attack keeps NPCs off me, but that shift
> doesn't occur until after L25 when tank skills (taunt/offense)
> become high enough to overpower my hate rating on the NPC hatelist.
>
> Still, I'll always get tagged right off the bat before any mob is
> engaged if I'm playing songs and close enough. It gets better
> as you gain levels however.
>
> Harmonic.
>
>
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