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Message ID: 17104
Date: Thu Mar 30 20:36:13 BST 2000
Author: Reeves, Patrick W
Subject: RE: [eqbards] Bards abilities redefined was: Attack speedups


-----Original Message-----
From: kim@... [mailto:kim@...]

No argument there. What's keeping me from playing my
enchanter is the downtime. I also have a monk, but I just
bring him out when I had to camp in the planes. He kills
something, then sits on his butt while I read a magazine
waiting for the word to come back. :0
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Heh, interesting my monk does the same thing :)


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I put up with this at lower levels, but at the higher
levels... They really need to increase the range of this song
(yes I know they just increased it). As it is right now, once
the song starts, someone can run out of range in about 0.4
seconds. It is *impossible* for me to keep a group of 6 in
the song effect unless we all start off running at normal
speed, then I start the song. If someone gets lagged, takes a
wrong turn, or chases a ghost for longer than 0.4 seconds,
they are out of range.
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This is such a pain, I usually try to pick the person in the group with the
slowest computer to lead and have everyone follow. They really need to
make this song zone wide (ya right!)

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> Overall:
> I have said this numerous times, so I will say it again :) The Bard class
> is unique in the fact that we amplify the power of the party. The large
the
> party the more powerful the bard becomes. No other class and ramp up as
> easily like this.

Actually, enchanters work like this too.
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Ya, but can the enchanter as easily heal one person as six? :) or Dot one
mob as 10?

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John H. Kim
kim@...


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Rokenn