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Message ID: 17116
Date: Thu Mar 30 21:08:48 BST 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Attack speedups


I agree on the cleric, but unfortunately we only have two around my level
and one is a butt-head. Generally the pullers bring back 1-3 mobs which
isn't too bad. Occasionally mobs will spawn in the spots they bring the
pull back thru which leads to the bad pulls. I have tried pulling but with
no speed running and the pulling distances what they are in Sol A generally
I am usually down to a bubble or two when I get back to the group. I can
generally do a better job of splitting the mobs though ;-).

I am the tank unfortunately. Its just me, and another bard generally.
Occasionally we have a ranger but that's it. Our guild is all made up of
fairly casual players and no one else is willing to put up with 20+ minute
runs every time they die so they all quit their melee characters some time
ago and play casters now. Our entire guild has about 30 members I think.
Less than a third are non-casters. In truth I don't generally see anywhere
near as many non-casters in general. The melee types I do see are nearly
always either twinks or quickly level out of my range because they play far
more time than I do. Even our ranger remarked that he gave up hitting the
taunt button if I was singing hymn. It just didn't matter he couldn't taunt
anything off me after about 1 minute of fighting.

Believe me, for Rp-ing reasons I want to pay my bard more than any other
character. This is the only list I even bother to read anymore because it
is so far beyond the other's in terms of good tips, great debates, and
generally fun people that I quit all the others. I just don't get to have
much fun playing my bard anymore. I had one really great nite in Sol A.
The next three times I went it was pretty bad. The last time, I got 1/2 a
bubble of experience in 3 hours. I spent the entire time running, dying,
running back to zone, fleeing some other groups train, running from a bad
pull, etc. I would have actually had minus xp for the evening had I not
been resurrected by a passing 50th cleric on his way into Sol B.
Unfortunately he got there at the same time I did, so xp was the only thing
I saved.

When you get to play only 2 hours or less most times you sit down, that 20
minute penalty for dying becomes quite huge. The night I died 3 times I got
to actually play for less than 30 minute. the rest of my time was spent
running back to my corpse. Only one of those deaths was avoidable, the rest
were the result of being trained by another group or lone wolf.

Kit

-----Original Message-----
From: Reeves, Patrick W [mailto:pwr3@...]
Sent: Thursday, March 30, 2000 11:14 AM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Attack speedups


Kit,
If I ever met a cleric with an attidude like that (ie let some one die to
prove a point) I would quickly add him/her to my no group list. It sound to
me you need to teach the pullers in your groups that pulling does not
meaning bringing a train of 4-6 mobs back to the group. If they can't do it
I suggest you take over the pulling duties and show them how it is done.

Rokenn

PS Also you may want to teach the 'tanks' to hit the tuant button :)

-----Original Message-----
From: Kimes, Dean W. [mailto:dean_kimes@...]
Sent: Thursday, March 30, 2000 10:04 AM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Attack speedups


I would try that, but the cleric would probably just let me die to prove his
point. In Sol A it is a big taunt. If I play Hymn and my two other songs I
definitely get the bulk of the attention. The last 6 times we have had
deaths in our Sol A groups, on 5 of them the deaths have gone like this.
1st death: me, 2nd death: other bard (lower level), 3rd death: other melee
person. The two bards have died a combined 15 times in our Sol A guild
groups. The other guildmembers have died a grand total of 6 times combined.
Every time there is a bad pull or we get trained its the bards that pay the
price. On one occasion the enchanter got waxed first by a wizard, but we
were not far behind even then.

Kitasi

-----Original Message-----
From: Kevin L. Crawford [mailto:Lyrnia@...]
Sent: Thursday, March 30, 2000 10:45 AM
To: eqbards@onelist.com
Subject: Re: [eqbards] Attack speedups


Hmm sounds like you're letting your group dictate how to play your class.
DONT buy into it. You know how to be a bard better than they do. Hymn is
NOT that big a taunt. Especially in today's dungeons. They're _hardly_
dangerous. I can walk the entire length of lower guk, live to dead side,
and I might actually pull a train of 3 critters.

Play your class the way you think it should be played. Generally I find out
who's doing what and then I go, OK, I'm going to be doing X. If they argue
I simply state "You be a (insert class here), I'll be a Bard. If you don't
like it, lets trade accounts".

That usually shuts them up.

Bottom line: You play your character, don't let others tell you how :)

Lyrnia
----- Original Message -----
From: "Kimes, Dean W." <dean_kimes@...>
To: <eqbards@onelist.com>
Sent: Wednesday, March 29, 2000 4:41 PM
Subject: RE: [eqbards] Attack speedups


> From: "Kimes, Dean W." <dean_kimes@...>
>
> Our enchanter seems to have no trouble keeping both tanks Alacrity'd thru
> the night and still does crowd control. Yes I could give us all a
speedup,
> but since the only other person even meleeing is a cleric it wouldn't help
> much. My finger-twiddling is much better spent on Chant of Battle if the
> enchanter is there to Alacrity. If he's not then Anthem gets back in the
> mix. If bards excel at anything its that we can fill in as a substitute
> just-about-anything. Problem I'm starting to find is that I'm only able
to
> get into groups that are lacking something if there isn't a person looking
> to group who's better at that thing as a primary role. When I do get in
> lately its always as a tank.
>
> Last 3 nites: Don't chain, we're darknessing. Don't anthem we're
> alacritying. Don't Chant we're skin like something or othering. Don't
Hymn
> or you'll get too much attention and die. Didn't leave much of anything
for
> me to do but swing, bellow and go owie. Occasionally we'd pull a wizard
or
> shaman gobie and I'd throw the resistances in.
>
> Towards the end of the night I get asked in group tell, "Can't you do
> anything but Bellow? I thought bards had all kinds of cool songs." My
> reply? Didn't have one, told them "I am retiring to the OOT to
contemplate
> life while beating head on gargoyles for a while."
>
> Kit
> one very wet minstrel with a headache
>
> -----Original Message-----
> From: Perhaps a Princess... [mailto:sarah@...]
> Sent: Wednesday, March 29, 2000 2:32 PM
> To: eqbards@onelist.com
> Subject: RE: [eqbards] Attack speedups
>
>
> From: "Perhaps a Princess..." <sarah@...>
>
> Swift Like the Wind costs a LOT of mana, and doesn't last as long as
> the lower level speed up buff. Add onto this that there is a speed
> beyond which a weapon can't get any faster. And Swift Like the Wind,
> in higher levels, isn't even used on people with haste sashes. Not
> worth it.
>
> So. Sometimes a minor speedup is good enough.
>
> Quicken is very definitely a combat buff. And fairly high mana. Grouped,
> I'd put it on my main tank and let a bard handle the speedup for the
> rest, preferring to use mana for crowd control, or other circumstances
> rather than keeping everyone Quickened.
>
> Just because it is better does not mean that it is always the best
> use of the enchanter's mana. Bards ARE Still needed.
>
>
> >-----Original Message-----
> >From: Sylly Songsynger [mailto:jgs@...]
> >Sent: Wednesday, March 29, 2000 11:56 AM
>
> >>From Eq Casters Realm:
>
> >Swift Like The Wind
> >---------------------
> >Target: Increase Attack Speed +160.
> >Description:Great for tanks when grouped. Increases the amount of times
you
> >will hit in a round against an enemy. In large/long battles it can make a
> >huge difference. Quite deadly when used in conjunction with Languid
> >Pace/Tepid Deeds. Combine these 2 spells when possible.. talk
> >about breaking
> >the odds. Slows down your opponent, increases your attack rate
> >This spell doesn't stack with Augmentation, but as such it provides over
> >double the attack speed for the target and is usually preferred anyway.
The
> >other important thing is that this spell helps increase combat skill gain
> >since you are making more skill rolls with your attack.
> >----------------------
>
> >So, when SLTW " provides over double the attack speed " - it hardly
matters
> >if VoV does a 35.271% increase or a 36.983% increase. Enchanter
> >speed buffs
> >are where it's at. I use Warsong because my enchanter wont give me SLTW.
> >She says she does not want me to die that quickly. But then again
Innoruuk
> >killed her and not me ;p
> >
> >Sylly Songsynger
> ><The Pantheon>
> >Bardette of 49 songs (yes, finally)
> >... somewhere on Innoruuk
> >http://www.sba.uwm.edu/jgs/sylly
>
>
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