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Message ID: 17124
Date: Thu Mar 30 21:43:35 BST 2000
Author: Reeves, Patrick W
Subject: RE: [eqbards] Attack speedups
> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Thursday, March 30, 2000 12:09 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Attack speedups
>
>
> I agree on the cleric, but unfortunately we only have two
> around my level
> and one is a butt-head. Generally the pullers bring back 1-3
> mobs which
> isn't too bad. Occasionally mobs will spawn in the spots
> they bring the
> pull back thru which leads to the bad pulls. I have tried
> pulling but with
> no speed running and the pulling distances what they are in
> Sol A generally
> I am usually down to a bubble or two when I get back to the
> group. I can
> generally do a better job of splitting the mobs though ;-).
>
> I am the tank unfortunately. Its just me, and another bard generally.
> Occasionally we have a ranger but that's it. Our guild is
> all made up of
> fairly casual players and no one else is willing to put up
> with 20+ minute
> runs every time they die so they all quit their melee
> characters some time
> ago and play casters now. Our entire guild has about 30
> members I think.
> Less than a third are non-casters. In truth I don't
> generally see anywhere
> near as many non-casters in general. The melee types I do
> see are nearly
> always either twinks or quickly level out of my range because
> they play far
> more time than I do. Even our ranger remarked that he gave
> up hitting the
> taunt button if I was singing hymn. It just didn't matter he
> couldn't taunt
> anything off me after about 1 minute of fighting.
>
> Believe me, for Rp-ing reasons I want to pay my bard more
> than any other
> character. This is the only list I even bother to read
> anymore because it
> is so far beyond the other's in terms of good tips, great debates, and
> generally fun people that I quit all the others. I just
> don't get to have
> much fun playing my bard anymore. I had one really great
> nite in Sol A.
> The next three times I went it was pretty bad. The last
> time, I got 1/2 a
> bubble of experience in 3 hours. I spent the entire time
> running, dying,
> running back to zone, fleeing some other groups train,
> running from a bad
> pull, etc. I would have actually had minus xp for the
> evening had I not
> been resurrected by a passing 50th cleric on his way into Sol B.
> Unfortunately he got there at the same time I did, so xp was
> the only thing
> I saved.
>
> When you get to play only 2 hours or less most times you sit
> down, that 20
> minute penalty for dying becomes quite huge. The night I
> died 3 times I got
> to actually play for less than 30 minute. the rest of my
> time was spent
> running back to my corpse. Only one of those deaths was
> avoidable, the rest
> were the result of being trained by another group or lone wolf.
>
> Kit
>
> -----Original Message-----
> From: Reeves, Patrick W [mailto:pwr3@...]
> Sent: Thursday, March 30, 2000 11:14 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Attack speedups
>
>
> Kit,
> If I ever met a cleric with an attidude like that (ie let
> some one die to
> prove a point) I would quickly add him/her to my no group
> list. It sound to
> me you need to teach the pullers in your groups that pulling does not
> meaning bringing a train of 4-6 mobs back to the group. If
> they can't do it
> I suggest you take over the pulling duties and show them how
> it is done.
>
> Rokenn
>
> PS Also you may want to teach the 'tanks' to hit the tuant button :)
>