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Message ID: 17193
Date: Fri Mar 31 17:46:32 BST 2000
Author: Kevin L. Crawford
Subject: PvP as a solution to 50's doldrums (Was Attack Speedups)


I agree, but many people do not enjoy PvP except as a way to control
nastiness (IE: He kill steals so I kill him). I don't enjoy PvP just for
the sake of PvP. What you said about large scale events, however, is very
true. Those can be incredible fun and a great way to enhance an already fun
environment.

I prefer the multiplayer venue for the Co-Op aspect. I don't like the PvP
aspect except as a roleplaying outlet. IE: I'm an evil nasty shadowknight,
you're a goodie too shoes paladin... die scum! Or wars, etc. Or self
defense or dealing with a situation where force is the only answer. PvP
allows players to police themselves, to an extent.

I think it might help his situation but it wouldn't solve burn-out. You can
delay it, but eventually ANY game gets old. The biggest thing about
burn-out, I think, is the overcrowding. My solution was to move to the
PvP-Teams servers. They're never crowded and a lot of fun. Plus they're a
great environment for my guild to have player events without having to jump
through hoops and get GM's involved for PvP... Light VS. Dark battles are a
snap here.

Lyrnia Jongleur - Veeshan
aka: Tryxie the Rogue - Tallon Zek
(PS: It's SO fun to steal from other players ;)
----- Original Message -----
From: "Sylly Songsynger" <jgs@...>
To: <eqbards@onelist.com>
Sent: Friday, March 31, 2000 11:25 AM
Subject: Re: [eqbards] Attack speedups


> PvP games have better potential for open ended interest. Playing against
> human brains is a lot more fun than against NPC's that do the same thing
> over and over. (I wish my friends would have switched to PvP server about
48
> levels ago but we decided to stay on Innoruuk.) There is no dynamic to EQ
> NPC's. Once you find out what they do, you can rely on them to do it
onver
> and over again. In the PvP games that I have played, you can do
obstensibly
> the "same thing" over and over yet each time it can be different and
unique.
> I am talk about the games where you are on more or less equal terms in
> "equipment" but the "skills" depend on the person and their ability to
play
> the game. Games where you have to make decisions in battle and the
> situation is dynamic. And the dynamics come from having real live
thinking
> people as opponents vs pre-programmed NPC's.
>
> EQ has great potential for PvP in role playing situations but my year has
> been spent on an NPC server so I have seen very little of that. On the
> other hand, I have been in "scenarios" in other games where you have 1000
> registered players and each plays a "role" (not talking with accents but
has
> a tactical role in planned combat.) These have been the most
entertaining
> events I have been part of. EQ could do alot more of this to develop
their
> "GM Events" or "large scale events." And we hashed this all out here
> before. You need it to be "staged" in out of game venues (web pages,
> discussion forums, assigned team leaders, pre-planned actions) all this so
> people know where to go and what to do once they get online and want to
kill
> stuff. Think of 2 teams of 6 full groups starting on opposite sides of
> Rathe Mts with the objective of securing some designated spot like the
> burned out fortress.
>
> If you have dueled, you know that the combat technique is alot different
> from soloing or grouping vs NPC's (you get to use all kinds of different
> songs - and some of them actually work.) But do any of us have
significant
> experience in "guildwar" combat? Where multiple groups of comparable
level
> and equipment face off to accomplish some tactical and or strategic goal?
> Fighting against other people provides for a more dynamic combat and thus
> holds interest much longer.
>
> All the stuff you mention about how characters have become one-dimensional
> at the high levels - I pretty much agree with. The way they have designed
> the higher levels where multiple group combat is necessary kind of forces
> this situation even more. There is no "west karana" for level 50's to
shout
> for a group and go hunt "tormented, undead, rotting, tentecle, thought
> ravishing, bixie commanders." Maybe expansion has these - 20 new
dragons?
> Zones larger than West K? Hmmm.
>
> Fighting NPC's relies on them to make new npc's. Fight other people can
be
> different each time.
>
> Sylly
>
> ----- Original Message -----
> From: <kim@...>
> To: <eqbards@onelist.com>
> Sent: Thursday, March 30, 2000 4:03 PM
> Subject: Re: [eqbards] Attack speedups
>
>
> > On Thu, 30 Mar 2000, Sylly Songsynger wrote:
> > > >
> > > > You don't understand. I've already done all that, made those
> > > > decisions and adjustments countless times, and figured out
> > > > near-optimal solutions. Starting a twink would just be
> > > > treading the same ground.
> > >
> > > You have played to 50 on PvP? Your enchanter is 50?
> >
> > PvP doesn't appeal to me in this type of game. Presumably you
> > want player versus player conflict to determine who is the
> > better player.
>
>
>
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