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Message ID: 17232
Date: Sat Apr 1 23:30:17 BST 2000
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: [eqbards] Bards abilities redefined was: Attack speedups


> This is incorrect. Warriors make a crippling blow at any
> health. You're
> thinking of their ATK stat going through the roof (Berzerk)
> whenever they go
> below 30% of their health. Thus they hit more often when
> hurt badly. But
> the crippling blow is just another kind of crit. And
> Warriors crit a LOT
> more regularly than any proc'ing weapon I've ever seen.

are you sure? i believe warriors get critical hits at any time, but can
only get crippling blows when in a beserker frenzy, whatever level of health
that is (under 25%?). at least i have never seen a crippling blow any other
time, and one day doing seafuries we had fun with our cleric keeping a tank
just under the beserker frenzy threshhold to make him land a bunch of
crippling blows.


> Incorrect. At level 34 a Ranger can kick for up to 23 points. Kick
> recycles about every 10 seconds. So no, this is incorrect.

our bellow at level 34 is 18dmg. how often can we do it, every 6 seconds?
(god i feel stupid i don't know this but i haven't bellowed other than for
pulling for 9 months). anyway let's say 6 seconds, so in a minute we can do
180dmg, and in a minute a ranger can do 138dmg with kick.


> Agreed, you're looking for numbers. But I think we can all
> pretty much
> agree that we do 50% of the dmg of a normal hybrid in Melee
> without having
> to crunch numbers. I mean, why crunch numbers when that's
> already pretty
> obvious?

yep i agree with the we do 50% of hybrid and 25% of pure melee damage
figures.


> Now, as to this comparison of Melee dmg. Why are we
> comparing our 2nd rate
> dmg method to other hybrid's 1st rate dmg method? Our #1
> damage producer is
> our songs. Our songs vastly outdamage any hybrid's damage
> curve when used
> correctly. If I twist CoC, DDD, CoD, NiV with my 50 bard on Test I do
> damage very comparable to what a ranger or paladin or
> shadowknight of equal
> level can do. Add to that my ability to regen mana for
> others, heal others,
> speed others combat up etc. I'd say that Bards are not
> nearly as bad off as
> many seem to paint us.

a combo of songs is very powerful, but wouldn't you say the big downside is
that being AE we have to attack multiple targets with them (and thus get
pounded on by multiple mobs), and they have a very high resist rate against
similarly levelled mobs (especially at 50). whereas meleeing has the plus
of not being resisted (in a sense, no you don't always hit and don't always
hit for max) and being on a single target. i'd love some single target
damage songs, and i heard our chant songs were recently really fixed, so i
may break those out and give them a try.

>
> Bottom line: Bards are not a melee class in the classic
> sense. Yes, we can
> (and should) get in there and mix it up. But no, we aren't
> meant to be up
> there swinging swords all the time. 90% of the time our
> songs are our best
> weapons.
>

nod. nice thread, and i like hearing your point of view as you've been in
the game for so long, even if we all don't agree all the time.

Shada Powa, L50 Wood Elf Bard
Tyria Sarkin, L49 High Elf Wizard
<Afterlife> Mithaniel Marr Server