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Message ID: 17235
Date: Sun Apr 2 07:02:16 BST 2000
Author: Kenneth E. Bachman
Subject: Re: [eqbards] Bards abilities redefined was: Attack speedups


"Garramone, Michael (CCI-Las Vegas)" wrote:

> are you sure? i believe warriors get critical hits at any time, but can
> only get crippling blows when in a beserker frenzy...

Don't know. You may be right.

> our bellow at level 34 is 18dmg. how often can we do it, every 6 seconds?
> (god i feel stupid i don't know this but i haven't bellowed other than for
> pulling for 9 months). anyway let's say 6 seconds, so in a minute we can do
> 180dmg, and in a minute a ranger can do 138dmg with kick.

Yes, but in order to use Bellow, we use up 1/3 of our total casting ability. Kick is a skill that does
not impact the Ranger's ability to melee. It may not be something he can do while casting, but this isn't
a huge impact, since casting time is relatively short. In other words, his kick is free extra damage, our
Bellow is not.

> yep i agree with the we do 50% of hybrid and 25% of pure melee damage
> figures.

Yeah, I tossed out the 25% and 50% as ballpark figures. I wouldn't mind running some real tests if I
didn't get shipped to NYC five days a week. :(

> > Now, as to this comparison of Melee dmg. Why are we
> > comparing our 2nd rate
> > dmg method to other hybrid's 1st rate dmg method? Our #1
> > damage producer is
> > our songs. Our songs vastly outdamage any hybrid's damage
> > curve when used
> > correctly.

> a combo of songs is very powerful, but wouldn't you say the big downside is
> that being AE we have to attack multiple targets with them (and thus get
> pounded on by multiple mobs), and they have a very high resist rate against
> similarly levelled mobs (especially at 50). whereas meleeing has the plus
> of not being resisted (in a sense, no you don't always hit and don't always
> hit for max) and being on a single target. i'd love some single target
> damage songs, and i heard our chant songs were recently really fixed, so i
> may break those out and give them a try.

I don't think you can just say that our songs are better than other hybrid's melee and make any
conclusions about our relative strength. When we use attack songs to do damage, we give up our ability to
use any other songs. (We can only use three at a time, no matter what). Plus, if we're using
instruments, we sacrifice our melee in order to get the song effects. In order to compare us to other
hybrids, you have to compare the package: Bard melee + songs =? Other melee + spells. If we're singing
attack songs, that reduces to: Bard songs =? Other melee + spells. My point was that the melee part of
our equation is weak; in order for class balance to exist, our songs should be stronger.

> > Bottom line: Bards are not a melee class in the classic
> > sense. Yes, we can
> > (and should) get in there and mix it up. But no, we aren't
> > meant to be up
> > there swinging swords all the time. 90% of the time our
> > songs are our best
> > weapons.

Well, that's another question that can use a lot of analysis. ;)

Kenross Cantoforjado, 47 songs, Innoruuk