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Message ID: 17801
Date: Thu Apr 13 21:54:02 BST 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Other zoning bugs


But orc hill is in no way within the chase agro range for orcs. Not even
remotely close. I have left agro'd orcs on the hills innumerable times and
never had one suddenly appear on me. Wood Elf guards can kill a centurion
in two to three hits as well. I could maybe see this happening with a lone
orc or two, but a stream big enough to keep a group occupied for a while,
move to top of lift and still die? Seems highly unlikely at best. If the
orcs were spawning within chase range or close I might buy it, but orc hill
is at least 3-4 times as far away as maixmum chase range.

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, April 13, 2000 2:53 PM
To: 'eqbards@egroups.com'
Subject: RE: [eqbards] Other zoning bugs


On Thu, 13 Apr 2000, Reeves, Patrick W wrote:

> Here is what happened to you. The Orc you left alive went and told all
his
> friends about you and your group (mobs will spread agro when near each
> other). As other players killed the orcs you got faction hits for still
> being on their hate list. If a orc got close enough to you to directly
agro
> (when you are on a mobs hate list the re-agro range is huge) they would
head
> for you, in-route they must have gotten stuck on a tree or from lag they
> appeared to teleport into the middle of you. They were teleporting up
into
> Kelethin as a anti-exploit measure that keeps casters from blasting
critters
> from a high places with no fear of retaliation. The only way to clear the
> agro is to zone/camp/die, till then the agro will keep spreading.
>
> This happens in the planes all the time, and I had it happen once in lower

I had it happen to me twice long long ago in Oasis. Was about
L15 then, and thinking back on it, we must've let an orc run
away. It was still aggroed to us, but outside the range where
it would come chase us. It aggroed other orcs, who do what
they normally do (pace back and forth). As they got near the
top of the far hill, they'd enter the chase-aggro range and
come running to us. We couldn't figure out what was going on
because all these orcs kept running over the far hill for us
nonstop.

If this was happening at the orc lift, it's likely you never
saw the orcs running towards you because of the Z-axis
limitation (you'll notice players/mobs at a different height
disappear from view a lot sooner than when you're just far
away). When they attacked, it forced a client update, and
they appeared to pop on top of you. And like Rokenn said,
because one had transferred its aggro to all the other orcs,
you got faction hits for all of them.

--
John H. Kim
kim@...


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