[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1808
Date: Thu Jun 10 21:55:19 BST 1999
Author: Jones, Brian
Subject: Re: Building new weapon skills


As you progress in levels, every 'new' worded category for your skills
represents the next 10 skill points. Awful = 0-10, Feeble = 11 -20, and so
on. I decided to download a skill table (I think it was from EQ Stratics)
that gave a chart of what all the worded categories mean. Right now most of
my skills that I use say they are 'Very Good', which indicates between 81 to
90. The only one that did not follow the '10 point' standard was good,
which was from 61 to 80.

> ----------
> From: Bob Stewart[SMTP:bstewart@...]
> Reply To: eqbards@onelist.com
> Sent: Thursday, June 10, 1999 3:32 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Building new weapon skills
>
> From: Bob Stewart <bstewart@...>
>
> At 03:14 PM 6/10/99 -0500, Mike Roach wrote:
> >Shouldn't take more than a
> >week to max out each one using this method, any other way would probably
> >take a lot longer. As far as I know you must be fighting MOBs that con
> blue
> >or higher to increase the skills.
>
> Is there any clean way to tell if you have a skill maxed? Sometimes it's
> a
> very long time between seeing the numbers on an improvement message, if
> you
> see it at all in the flurry of battle, and sometimes they seem to pile on
> one another.
>
> Would it really be so intrusive as a game mechanism if the numbers for
> present and maximum skill appeared on the Skills screen, especially since
> the numbers show up on the improvement messages and since some skills,
> such
> as trade skills, tell you when you're doing something trivial.
>
> I won't use things like /loc, but I find Awful, Feeble, and such to lack
> sufficient granularity or sense of progress or limits. I'd settle quite
> happily for somthing graphical, similar to the experience or health bar
> graphs. As it is the interface is an inconsistent jumble of graphics and
> numbers with little to help relate them to one another.
>
> Bob
>
>
> ------------------------------------------------------------------------
> How has ONElist changed your life?
> Share your story with us at http://www.onelist.com
>