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Message ID: 1808
Date: Thu Jun 10 21:55:19 BST 1999
Author: Jones, Brian
Subject: Re: Building new weapon skills
> ----------
> From: Bob Stewart[SMTP:bstewart@...]
> Reply To: eqbards@onelist.com
> Sent: Thursday, June 10, 1999 3:32 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Building new weapon skills
>
> From: Bob Stewart <bstewart@...>
>
> At 03:14 PM 6/10/99 -0500, Mike Roach wrote:
> >Shouldn't take more than a
> >week to max out each one using this method, any other way would probably
> >take a lot longer. As far as I know you must be fighting MOBs that con
> blue
> >or higher to increase the skills.
>
> Is there any clean way to tell if you have a skill maxed? Sometimes it's
> a
> very long time between seeing the numbers on an improvement message, if
> you
> see it at all in the flurry of battle, and sometimes they seem to pile on
> one another.
>
> Would it really be so intrusive as a game mechanism if the numbers for
> present and maximum skill appeared on the Skills screen, especially since
> the numbers show up on the improvement messages and since some skills,
> such
> as trade skills, tell you when you're doing something trivial.
>
> I won't use things like /loc, but I find Awful, Feeble, and such to lack
> sufficient granularity or sense of progress or limits. I'd settle quite
> happily for somthing graphical, similar to the experience or health bar
> graphs. As it is the interface is an inconsistent jumble of graphics and
> numbers with little to help relate them to one another.
>
> Bob
>
>
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