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Message ID: 18154
Date: Sun Apr 25 19:19:30 BST 1999
Author: Andy Simpson
Subject: RE: [eqbards] Kunark Info - Spoiler - but if you want to save HOURS oftime you may want to read


MY comments below to keep from spoiling.

> -----Original Message-----
> From: Daniel P. Sniderman [mailto:fuzzbone@...]

> While the following is a spoiler - it describes travel to and from Kunark.
> I "wasted" a good four hours of time so unless you consider
> waiting for and
> on boats for long periods of time a vital part of the role-playing
> experience - I would suggest you read on.
>
> OBLIGATORY SPOILER SPACE
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
> *
>

> We spent an hour or so (including several dumps) trying to figure
> out how my
> Guild's group could get to me without luck. Arkin died once... Then we
> decided the only way to hook up would be for me to travel back to
> Butcherblock and get a TP from Druid Circle.


This zone is HUGE. To get from the wizzy spires to the zone to the High Elf
encampment seemed to be about the equivalent of running from Qeynos to
Freeport (ok maybe a bit exagerated but at least to Highpass)

We wandered for 4 hours before we found our way to the city zone. Then the
city took a bit to find as well, very cool to feel like a newbie again!

BTW, to get from the wizzy spires/druid rings to town, I think you have to
go through the ice caves so you'll have to find a hole in a mountain to get
to the proper part of the zone.

Very long trip but very fun, baddies all over the place, over half of them
see Invis.

And the level 51 travel song gave me a reason to unmem selo's in an outdoor
zone for the first time ever. WOW!

Anthem Dirgemaker
Level 51 Minstrel of Qeynos
Solusek Ro