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Message ID: 18254
Date: Mon May 1 06:23:11 BST 2000
Author: Rosha Unca
Subject: Re: Break Root
> Last night I joined up with an Enchanter (lvl 40) and Druid(38) from my
> guild (I'm 40) in Frontier Mountains. We were pulling stuff near azone
> boundary (Burning Wood I believe),cast
>
> Anyway - the strategy we were using was - the Enchanter would
> Immobilize - sick the pets on them And Dot and DD away. I joinedup with
> them and equipped my MM Battle Drum and Chanted and Bellowed away.often.
>
> They noticed that after I came - the Mobs Root Broke much more
> We experimented with "Just Singing Mana" and then very selectivelysinging
> the songs - and had trouble coming to conclusion as to what causedit to
> break root. (I'm using the term root generically - again we wereactually
> using the Enchanter Immobilize spell).was that
>
> The only theory that we came up with that seemed to make sense
> any time a spell hit there was a chance it would break. Since thebard DOTs
> duration are so much shorter than the Druid's and Enchanter's - Iwould have
> to guess that is why it broke much more often after I arrived.interesting
>
> Anyone have any insight on this? If this is true it adds an
> wrinkle to the balance issue (i.e. Verant considering Bards more"powerful"
> in many regards due to we don't need mana. A side-effect of"casting" makes
> the short duration of our songs much less "powerful"...song was
>
> Also - using this strategy - I wasn't sure what the best third
> to the two chants - settled on the 21 hp's I get from Bellows - anyopinions
> on this as well?
>
> Thanks
>
> Slyde Katzenjammer
> 40th Level - Xegony Server