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Message ID: 18609
Date: Mon May 15 19:27:31 BST 2000
Author: Webber, Jessica
Subject: RE: [eqbards] Guilds and Dragon Raids


While I understand the point you're making, it seems odd that someone in a
larger, less-friendly guild would be more inclinded to trust another player
to the death or consent them to move a corpse. Part of the reason I joined
a smaller, friendlier guild was so that my rogue (who's my other primary
character) could group with people who'd trust me not to steal their loot.
In a larger guild it would take forever to build up trust.

Peace
Evulia, bard of 11 songs, Tunare

> -----Original Message-----
> From: jhenders@... [mailto:jhenders@...]
> Sent: Monday, May 15, 2000 2:10 PM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Guilds and Dragon Raids
>
>
> On Mon, May 15/00, Dan Sniderman
> <fuzzbone@...> wrote:
> >
> > I can understand the concern for having people you
> trust to know how to
> > play their chars and not "ninja-loot". But unless I'm
> missing something -
> > this concept is what causes people in smaller guilds to complain of
> > "uber-guilds" and "Character Stealing". Is it TRULY
> necessary to have a
> > single guild complete these events?
>
> My 2 coppers.
>
> I look on the high end eq game like a team sport for gaming geeks, and
> like most team sports, it requires the kind of people who can
> put aside
> problems they may have with other people on the team in favor of the
> larger goal. In general, I think the kinds of people who are attracted
> to small guilds because "we only invite people everyone
> likes" are less
> inclined to be able to play this way, while those that end up joining
> larger guilds aren't. Planes and dragon raids (and dungeon raids in
> Kunark to a large extent) require a lot of trust in the other
> people, as
> you will often have to consent someone else to move your corpse. They
> also require a willingness to follow directions from whoever is the
> leader, sometimes in spite of any opinion you might have that it's
> totally the wrong thing to be doing. With a collection of smaller
> guilds, this is a lot more difficult to manage. The only way I could
> see this happening is for a group of small guilds to work up to it and
> try to build the trust and teamwork, maybe starting with
> Kedge raids or
> some of the easier dungeons in Kunark, which are empty enough
> that they
> give you lots of practice working as a team to clear
> unfamiliar ground.
>
> --
> Artificial Intelligence stands no chance against Natural Stupidity.
> GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
> b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
>
>
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